/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.enchantments; import mage.constants.PhaseStep; import mage.constants.Zone; import mage.filter.Filter; import mage.game.permanent.Permanent; import org.junit.Assert; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class StarfieldOfNyxTest extends CardTestPlayerBase { /** * I had Starfield of Nyx out. With the upkeep trigger, I brought back a * Cloudform, which was the fifth enchantment. I had another Cloudform, and * Starfield of Nyx not only turned both of them into creatures (it * shouldn't, because they're auras), but it also destroyed them. The * manifests stayed on the battlefield without Flying or Hexproof. * */ @Test public void testCloudform() { // At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. // Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. addCard(Zone.BATTLEFIELD, playerA, "Thopter Spy Network", 2); // {2}{U}{U} - added to come to 5 enchantments on the battlefield addCard(Zone.BATTLEFIELD, playerA, "Island", 8); addCard(Zone.BATTLEFIELD, playerA, "Plains", 1); // At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. // As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in // addition to its other types and has base power and base toughness each equal to its converted mana cost. addCard(Zone.HAND, playerA, "Starfield of Nyx"); // "{4}{W}" // When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. // Enchanted creature has flying and hexproof. addCard(Zone.HAND, playerA, "Cloudform"); // {1}{U}{U} addCard(Zone.GRAVEYARD, playerA, "Cloudform"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Starfield of Nyx"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cloudform"); addTarget(playerA, "Cloudform"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertGraveyardCount(playerA, "Thopter Spy Network", 0); assertPowerToughness(playerA, "", 2, 2, Filter.ComparisonScope.All); // the manifested cards assertPermanentCount(playerA, "Starfield of Nyx", 1); assertPowerToughness(playerA, "Thopter Spy Network", 4, 4, Filter.ComparisonScope.All); assertPermanentCount(playerA, "Cloudform", 2); } /** * Regarding Starfield of Nyx: I tried to bring back a Singing Bell Strike * to enchant Silumgar, the Drifting Death. I chose the Aura, but instead of * enchanting Silumgar, it stayed in the graveyard. This shouldn't be the * case, because Auras only target when they're cast as spells. */ @Test public void testHexproof() { // At the beginning of your upkeep, if you control an artifact, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. // Whenever one or more artifact creatures you control deal combat damage to a player, draw a card. addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); // At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. // As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in // addition to its other types and has base power and base toughness each equal to its converted mana cost. addCard(Zone.HAND, playerA, "Starfield of Nyx"); // "{4}{W}" // Enchant creature // When Singing Bell Strike enters the battlefield, tap enchanted creature. // Enchanted creature doesn't untap during its controller's untap step. // Enchanted creature has "{6}: Untap this creature." addCard(Zone.GRAVEYARD, playerA, "Singing Bell Strike"); addCard(Zone.BATTLEFIELD, playerB, "Silumgar, the Drifting Death", 1); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Starfield of Nyx"); addTarget(playerA, "Singing Bell Strike"); setChoice(playerA, "Silumgar, the Drifting Death"); setStopAt(3, PhaseStep.PRECOMBAT_MAIN); execute(); assertPermanentCount(playerA, "Starfield of Nyx", 1); assertPermanentCount(playerA, "Singing Bell Strike", 1); Permanent enchantment = getPermanent("Singing Bell Strike", playerA); if (enchantment != null && enchantment.getAttachedTo() != null) { Permanent enchanted = currentGame.getPermanent(enchantment.getAttachedTo()); Assert.assertEquals("Silumgar was enchanted", enchanted.getName().equals("Silumgar, the Drifting Death"), true); } else { Assert.assertEquals("Singing Bell Strike not on the battlefield", false, true); } } }