/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.server.util;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public enum ThreadExecutor {
instance;
private static final ExecutorService callExecutor = Executors.newCachedThreadPool();
private static final ExecutorService userExecutor = Executors.newCachedThreadPool();
private static final ExecutorService gameExecutor = Executors.newFixedThreadPool(ConfigSettings.instance.getMaxGameThreads());
private static final ScheduledExecutorService timeoutExecutor = Executors.newScheduledThreadPool(4);
private static final ScheduledExecutorService timeoutIdleExecutor = Executors.newScheduledThreadPool(4);
/**
* noxx: what the settings below do is setting the ability to keep OS
* threads for new games for 60 seconds If there is no new game created
* within this time period, the thread may be discarded. But anyway if new
* game is created later, new OS/java thread will be created for it taking
* MaxGameThreads limit into account.
*
* This all is done for performance reasons as creating new OS threads is
* resource consuming process.
*/
static {
((ThreadPoolExecutor) callExecutor).setKeepAliveTime(60, TimeUnit.SECONDS);
((ThreadPoolExecutor) callExecutor).allowCoreThreadTimeOut(true);
((ThreadPoolExecutor) callExecutor).setThreadFactory(new XMageThreadFactory("CALL"));
((ThreadPoolExecutor) userExecutor).setKeepAliveTime(60, TimeUnit.SECONDS);
((ThreadPoolExecutor) userExecutor).allowCoreThreadTimeOut(true);
((ThreadPoolExecutor) userExecutor).setThreadFactory(new XMageThreadFactory("USER"));
((ThreadPoolExecutor) gameExecutor).setKeepAliveTime(60, TimeUnit.SECONDS);
((ThreadPoolExecutor) gameExecutor).allowCoreThreadTimeOut(true);
((ThreadPoolExecutor) gameExecutor).setThreadFactory(new XMageThreadFactory("GAME"));
((ThreadPoolExecutor) timeoutExecutor).setKeepAliveTime(60, TimeUnit.SECONDS);
((ThreadPoolExecutor) timeoutExecutor).allowCoreThreadTimeOut(true);
((ThreadPoolExecutor) timeoutExecutor).setThreadFactory(new XMageThreadFactory("TIMEOUT"));
((ThreadPoolExecutor) timeoutIdleExecutor).setKeepAliveTime(60, TimeUnit.SECONDS);
((ThreadPoolExecutor) timeoutIdleExecutor).allowCoreThreadTimeOut(true);
((ThreadPoolExecutor) timeoutIdleExecutor).setThreadFactory(new XMageThreadFactory("TIMEOUT_IDLE"));
}
public int getActiveThreads(ExecutorService executerService) {
if (executerService instanceof ThreadPoolExecutor) {
return ((ThreadPoolExecutor) executerService).getActiveCount();
}
return -1;
}
public ExecutorService getCallExecutor() {
return callExecutor;
}
public ExecutorService getGameExecutor() {
return gameExecutor;
}
public ScheduledExecutorService getTimeoutExecutor() {
return timeoutExecutor;
}
public ScheduledExecutorService getTimeoutIdleExecutor() {
return timeoutIdleExecutor;
}
}
class XMageThreadFactory implements ThreadFactory {
private final String prefix;
XMageThreadFactory(String prefix) {
this.prefix = prefix;
}
@Override
public Thread newThread(Runnable r) {
Thread thread = new Thread(r);
thread.setName(prefix + ' ' + thread.getThreadGroup().getName() + '-' + thread.getId());
return thread;
}
}