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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.s;
import java.util.HashSet;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.watchers.Watcher;
/**
*
* @author LevelX2
*/
public class SpiritOfTheLabyrinth extends CardImpl {
public SpiritOfTheLabyrinth(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT,CardType.CREATURE},"{1}{W}");
this.subtype.add("Spirit");
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// Each player can't draw more than one card each turn.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpiritOfTheLabyrinthEffect()), new SpiritOfTheLabyrinthWatcher());
}
public SpiritOfTheLabyrinth(final SpiritOfTheLabyrinth card) {
super(card);
}
@Override
public SpiritOfTheLabyrinth copy() {
return new SpiritOfTheLabyrinth(this);
}
}
class SpiritOfTheLabyrinthWatcher extends Watcher {
private final HashSet<UUID> playersThatDrewCard;
public SpiritOfTheLabyrinthWatcher() {
super(SpiritOfTheLabyrinthWatcher.class.getSimpleName(), WatcherScope.GAME);
this.playersThatDrewCard = new HashSet<>();
}
public SpiritOfTheLabyrinthWatcher(final SpiritOfTheLabyrinthWatcher watcher) {
super(watcher);
this.playersThatDrewCard = new HashSet<>();
playersThatDrewCard.addAll(watcher.playersThatDrewCard);
}
@Override
public SpiritOfTheLabyrinthWatcher copy() {
return new SpiritOfTheLabyrinthWatcher(this);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() == GameEvent.EventType.DREW_CARD ) {
playersThatDrewCard.add(event.getPlayerId());
}
}
@Override
public void reset() {
super.reset();
playersThatDrewCard.clear();
}
public boolean hasPlayerDrewCardThisTurn(UUID playerId) {
return playersThatDrewCard.contains(playerId);
}
}
class SpiritOfTheLabyrinthEffect extends ContinuousRuleModifyingEffectImpl {
public SpiritOfTheLabyrinthEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment, false, false);
staticText = "Each player can't draw more than one card each turn";
}
public SpiritOfTheLabyrinthEffect(final SpiritOfTheLabyrinthEffect effect) {
super(effect);
}
@Override
public SpiritOfTheLabyrinthEffect copy() {
return new SpiritOfTheLabyrinthEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return true;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DRAW_CARD;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
SpiritOfTheLabyrinthWatcher watcher = (SpiritOfTheLabyrinthWatcher) game.getState().getWatchers().get(SpiritOfTheLabyrinthWatcher.class.getSimpleName());
if (watcher != null && watcher.hasPlayerDrewCardThisTurn(event.getPlayerId())) {
return true;
}
return false;
}
}