/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.HashSet; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.events.GameEvent; import mage.watchers.Watcher; /** * * @author LevelX2 */ public class SpiritOfTheLabyrinth extends CardImpl { public SpiritOfTheLabyrinth(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT,CardType.CREATURE},"{1}{W}"); this.subtype.add("Spirit"); this.power = new MageInt(3); this.toughness = new MageInt(1); // Each player can't draw more than one card each turn. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SpiritOfTheLabyrinthEffect()), new SpiritOfTheLabyrinthWatcher()); } public SpiritOfTheLabyrinth(final SpiritOfTheLabyrinth card) { super(card); } @Override public SpiritOfTheLabyrinth copy() { return new SpiritOfTheLabyrinth(this); } } class SpiritOfTheLabyrinthWatcher extends Watcher { private final HashSet<UUID> playersThatDrewCard; public SpiritOfTheLabyrinthWatcher() { super(SpiritOfTheLabyrinthWatcher.class.getSimpleName(), WatcherScope.GAME); this.playersThatDrewCard = new HashSet<>(); } public SpiritOfTheLabyrinthWatcher(final SpiritOfTheLabyrinthWatcher watcher) { super(watcher); this.playersThatDrewCard = new HashSet<>(); playersThatDrewCard.addAll(watcher.playersThatDrewCard); } @Override public SpiritOfTheLabyrinthWatcher copy() { return new SpiritOfTheLabyrinthWatcher(this); } @Override public void watch(GameEvent event, Game game) { if (event.getType() == GameEvent.EventType.DREW_CARD ) { playersThatDrewCard.add(event.getPlayerId()); } } @Override public void reset() { super.reset(); playersThatDrewCard.clear(); } public boolean hasPlayerDrewCardThisTurn(UUID playerId) { return playersThatDrewCard.contains(playerId); } } class SpiritOfTheLabyrinthEffect extends ContinuousRuleModifyingEffectImpl { public SpiritOfTheLabyrinthEffect() { super(Duration.WhileOnBattlefield, Outcome.Detriment, false, false); staticText = "Each player can't draw more than one card each turn"; } public SpiritOfTheLabyrinthEffect(final SpiritOfTheLabyrinthEffect effect) { super(effect); } @Override public SpiritOfTheLabyrinthEffect copy() { return new SpiritOfTheLabyrinthEffect(this); } @Override public boolean apply(Game game, Ability source) { return true; } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DRAW_CARD; } @Override public boolean applies(GameEvent event, Ability source, Game game) { SpiritOfTheLabyrinthWatcher watcher = (SpiritOfTheLabyrinthWatcher) game.getState().getWatchers().get(SpiritOfTheLabyrinthWatcher.class.getSimpleName()); if (watcher != null && watcher.hasPlayerDrewCardThisTurn(event.getPlayerId())) { return true; } return false; } }