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package mage.cards.b;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.BeginningOfEndStepTriggeredAbility;
import mage.abilities.common.PutCardIntoGraveFromAnywhereAllTriggeredAbility;
import mage.abilities.condition.common.OpponentLostLifeCondition;
import mage.abilities.condition.common.SourceHasCounterCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SetTargetPointer;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.FilterCard;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class BloodchiefAscension extends CardImpl {
public BloodchiefAscension(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{B}");
// At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
this.addAbility(new BeginningOfEndStepTriggeredAbility(Zone.BATTLEFIELD,
new AddCountersSourceEffect(CounterType.QUEST.createInstance(1), false),
TargetController.ANY,
new OpponentLostLifeCondition(ComparisonType.MORE_THAN, 1),
true));
// Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Ability ability = new ConditionalTriggeredAbility(
new PutCardIntoGraveFromAnywhereAllTriggeredAbility(
new LoseLifeTargetEffect(2), true, new FilterCard("a card"), TargetController.OPPONENT, SetTargetPointer.PLAYER),
new SourceHasCounterCondition(CounterType.QUEST, 3, Integer.MAX_VALUE),
"Whenever a card is put into an opponent's graveyard from anywhere, if {this} has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life");
ability.addEffect(new GainLifeEffect(2));
this.addAbility(ability);
}
public BloodchiefAscension(final BloodchiefAscension card) {
super(card);
}
@Override
public BloodchiefAscension copy() {
return new BloodchiefAscension(this);
}
}