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package mage.cards.m;
import java.util.UUID;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility;
import mage.abilities.common.delayed.AtTheBeginOfMainPhaseDelayedTriggeredAbility.PhaseSelection;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AddManaToManaPoolTargetControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.game.Game;
import mage.game.stack.Spell;
import mage.target.TargetSpell;
import mage.target.targetpointer.FixedTarget;
/**
*
* @author LevelX2
*/
public class ManaDrain extends CardImpl {
public ManaDrain(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{U}{U}");
// Counter target spell. At the beginning of your next main phase, add X mana of {C} to your mana pool, where X is that spell's converted mana cost.
this.getSpellAbility().addTarget(new TargetSpell());
this.getSpellAbility().addEffect(new ManaDrainCounterEffect());
}
public ManaDrain(final ManaDrain card) {
super(card);
}
@Override
public ManaDrain copy() {
return new ManaDrain(this);
}
}
class ManaDrainCounterEffect extends OneShotEffect {
public ManaDrainCounterEffect() {
super(Outcome.Benefit);
this.staticText = "Counter target spell. At the beginning of your next main phase, add X mana of {C} to your mana pool, where X is that spell's converted mana cost";
}
public ManaDrainCounterEffect(final ManaDrainCounterEffect effect) {
super(effect);
}
@Override
public ManaDrainCounterEffect copy() {
return new ManaDrainCounterEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Spell spell = game.getStack().getSpell(getTargetPointer().getFirst(game, source));
if (spell != null) {
game.getStack().counter(getTargetPointer().getFirst(game, source), source.getSourceId(), game);
// mana gets added also if counter is not successful
int cmc = spell.getConvertedManaCost();
Effect effect = new AddManaToManaPoolTargetControllerEffect(Mana.ColorlessMana(cmc), "your");
effect.setTargetPointer(new FixedTarget(source.getControllerId()));
AtTheBeginOfMainPhaseDelayedTriggeredAbility delayedAbility
= new AtTheBeginOfMainPhaseDelayedTriggeredAbility(effect, false, TargetController.YOU, PhaseSelection.NEXT_MAIN);
game.addDelayedTriggeredAbility(delayedAbility, source);
return true;
}
return false;
}
}