/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.filter.FilterCard; import mage.filter.common.FilterNonlandCard; import mage.filter.predicate.mageobject.NamePredicate; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetCardInYourGraveyard; /** * * @author LevelX2 */ public class SecretSalvage extends CardImpl { public SecretSalvage(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{B}{B}"); // Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, // reveal them, and put them into your hand. Then shuffle your library. getSpellAbility().addEffect(new SecretSalvageEffect()); getSpellAbility().addTarget(new TargetCardInYourGraveyard(new FilterNonlandCard("nonland card from your graveyard"))); } public SecretSalvage(final SecretSalvage card) { super(card); } @Override public SecretSalvage copy() { return new SecretSalvage(this); } } class SecretSalvageEffect extends OneShotEffect { public SecretSalvageEffect() { super(Outcome.DrawCard); staticText = "Exile target nonland card from your graveyard. Search your library for any number of cards with the same name as that card, " + "reveal them, and put them into your hand. Then shuffle your library"; } public SecretSalvageEffect(final SecretSalvageEffect effect) { super(effect); } @Override public SecretSalvageEffect copy() { return new SecretSalvageEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = source.getSourceObject(game); if (controller != null && sourceObject != null) { Card targetCard = game.getCard(getTargetPointer().getFirst(game, source)); if (targetCard != null) { controller.moveCards(targetCard, Zone.EXILED, source, game); FilterCard nameFilter = new FilterCard(); nameFilter.add(new NamePredicate(targetCard.getName())); TargetCardInLibrary target = new TargetCardInLibrary(0, Integer.MAX_VALUE, nameFilter); if (controller.searchLibrary(target, game)) { if (!target.getTargets().isEmpty()) { Cards cards = new CardsImpl(); for (UUID cardId : target.getTargets()) { Card card = controller.getLibrary().remove(cardId, game); if (card != null) { cards.add(card); } } controller.revealCards(sourceObject.getIdName(), cards, game); controller.moveCards(cards, Zone.HAND, source, game); } controller.shuffleLibrary(source, game); return true; } } } return false; } }