/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.t; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.common.LeavesBattlefieldTriggeredAbility; import mage.abilities.keyword.TrampleAbility; import mage.players.Player; import java.util.UUID; import mage.constants.Outcome; import mage.constants.Zone; import mage.abilities.effects.OneShotEffect; import mage.constants.CardType; import mage.MageInt; import mage.abilities.Ability; import mage.game.Game; import mage.game.permanent.Permanent; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.counters.CounterType; /** * * @author jeffwadsworth */ public class ThoughtGorger extends CardImpl { public ThoughtGorger(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}{B}"); this.subtype.add("Horror"); this.power = new MageInt(2); this.toughness = new MageInt(2); this.addAbility(TrampleAbility.getInstance()); // When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand. Ability ability1 = new EntersBattlefieldTriggeredAbility(new ThoughtGorgerEffectEnters()); this.addAbility(ability1); // When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it. Ability ability2 = new LeavesBattlefieldTriggeredAbility(new ThoughtGorgerEffectLeaves(), false); this.addAbility(ability2); } public ThoughtGorger(final ThoughtGorger card) { super(card); } @Override public ThoughtGorger copy() { return new ThoughtGorger(this); } } class ThoughtGorgerEffectEnters extends OneShotEffect { public ThoughtGorgerEffectEnters() { super(Outcome.Benefit); this.staticText = "put a +1/+1 counter on it for each card in your hand. If you do, discard your hand."; } public ThoughtGorgerEffectEnters(final ThoughtGorgerEffectEnters effect) { super(effect); } @Override public ThoughtGorgerEffectEnters copy() { return new ThoughtGorgerEffectEnters(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); Permanent thoughtGorger = game.getPermanent(source.getSourceId()); if (player != null && !player.getHand().isEmpty() && thoughtGorger != null ) { int cardsInHand = player.getHand().size(); thoughtGorger.addCounters(CounterType.P1P1.createInstance(cardsInHand), source, game); player.discard(cardsInHand, false, source, game); return true; } return false; } } class ThoughtGorgerEffectLeaves extends OneShotEffect { public ThoughtGorgerEffectLeaves() { super(Outcome.Neutral); this.staticText = "draw a card for each +1/+1 counter on it."; } public ThoughtGorgerEffectLeaves(final ThoughtGorgerEffectLeaves effect) { super(effect); } @Override public ThoughtGorgerEffectLeaves copy() { return new ThoughtGorgerEffectLeaves(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); Permanent thoughtGorgerLastState = (Permanent) game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD); int numberCounters = thoughtGorgerLastState.getCounters(game).getCount(CounterType.P1P1); if (player != null) { player.drawCards(numberCounters, game); return true; } return false; } }