/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.MageSingleton; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousEffectImpl; import mage.abilities.keyword.*; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import java.util.UUID; /** * * @author psykad */ public class CairnWanderer extends CardImpl { public CairnWanderer(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{B}"); this.subtype.add("Shapeshifter"); this.power = new MageInt(4); this.toughness = new MageInt(4); // Changeling this.addAbility(ChangelingAbility.getInstance()); // As long as a creature card with flying is in a graveyard, Cairn Wanderer has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CairnWandererEffect())); } public CairnWanderer(final CairnWanderer card) { super(card); } @Override public CairnWanderer copy() { return new CairnWanderer(this); } static class CairnWandererEffect extends ContinuousEffectImpl { public CairnWandererEffect() { super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility); staticText = "As long as a creature card with flying is in a graveyard, {this} has flying. The same is true for fear, first strike, double strike, deathtouch, haste, landwalk, lifelink, protection, reach, trample, shroud, and vigilance."; } public CairnWandererEffect(final CairnWandererEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Permanent sourcePermanent = game.getPermanent(source.getSourceId()); if (sourcePermanent == null) { return false; } for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { for (Card card : player.getGraveyard().getCards(game)) { if (card.isCreature()) { for (Ability ability : card.getAbilities(game)) { if (ability instanceof MageSingleton) { if (ability instanceof FlyingAbility || ability instanceof FearAbility || ability instanceof FirstStrikeAbility || ability instanceof DoubleStrikeAbility || ability instanceof DeathtouchAbility || ability instanceof HasteAbility || ability instanceof LifelinkAbility || ability instanceof ReachAbility || ability instanceof TrampleAbility || ability instanceof ShroudAbility || ability instanceof VigilanceAbility) { sourcePermanent.addAbility(ability, game); } } else if (ability instanceof ProtectionAbility || ability instanceof LandwalkAbility) { sourcePermanent.addAbility(ability, game); } } } } } } return true; } @Override public CairnWandererEffect copy() { return new CairnWandererEffect(this); } } }