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package mage.cards.m;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.PowerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author jeffwadsworth
*/
public class MayaelsAria extends CardImpl {
public MayaelsAria(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{R}{G}{W}");
// At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater.
// Then you gain 10 life if you control a creature with power 10 or greater.
// Then you win the game if you control a creature with power 20 or greater.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new MayaelsAriaEffect(), TargetController.YOU, false));
}
public MayaelsAria(final MayaelsAria card) {
super(card);
}
@Override
public MayaelsAria copy() {
return new MayaelsAria(this);
}
}
class MayaelsAriaEffect extends OneShotEffect {
public MayaelsAriaEffect() {
super(Outcome.Benefit);
this.staticText = "put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater";
}
public MayaelsAriaEffect(final MayaelsAriaEffect effect) {
super(effect);
}
@Override
public MayaelsAriaEffect copy() {
return new MayaelsAriaEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller == null) {
return false;
}
// put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater.
FilterCreaturePermanent filter = new FilterCreaturePermanent();
filter.add(new PowerPredicate(ComparisonType.MORE_THAN, 4));
if (game.getState().getBattlefield().countAll(filter, controller.getId(), game) > 0) {
for (Permanent creature : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) {
creature.addCounters(CounterType.P1P1.createInstance(), source, game);
}
}
game.applyEffects(); // needed because otehrwise the +1/+1 counters wouldn't be taken into account
// Then you gain 10 life if you control a creature with power 10 or greater.
filter = new FilterCreaturePermanent();
filter.add(new PowerPredicate(ComparisonType.MORE_THAN, 9));
if (game.getState().getBattlefield().countAll(filter, controller.getId(), game) > 0) {
controller.gainLife(10, game);
}
// Then you win the game if you control a creature with power 20 or greater.
filter = new FilterCreaturePermanent();
filter.add(new PowerPredicate(ComparisonType.MORE_THAN, 19));
if (game.getState().getBattlefield().countAll(filter, controller.getId(), game) > 0) {
controller.won(game);
}
return true;
}
}