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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.abilities.decorator;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.abilities.condition.FixedCondition;
import mage.abilities.condition.LockedInCondition;
import mage.abilities.effects.RequirementEffect;
import mage.constants.Duration;
import mage.constants.EffectType;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author LevelX2
*/
public class ConditionalRequirementEffect extends RequirementEffect {
protected RequirementEffect effect;
protected RequirementEffect otherwiseEffect;
protected Condition condition;
protected boolean conditionState;
protected Condition baseCondition;
protected boolean initDone = false;
public ConditionalRequirementEffect(RequirementEffect effect, Condition condition) {
this(Duration.WhileOnBattlefield, effect, condition, null, false);
}
public ConditionalRequirementEffect(Duration duration, RequirementEffect effect, Condition condition, RequirementEffect otherwiseEffect, boolean lockedInCondition) {
super(duration);
this.effectType = EffectType.REQUIREMENT;
this.effect = effect;
this.baseCondition = condition;
this.otherwiseEffect = otherwiseEffect;
}
public ConditionalRequirementEffect(final ConditionalRequirementEffect effect) {
super(effect);
this.effect = (RequirementEffect) effect.effect.copy();
if (effect.otherwiseEffect != null) {
this.otherwiseEffect = (RequirementEffect) effect.otherwiseEffect.copy();
}
this.condition = effect.condition;
this.conditionState = effect.conditionState;
this.baseCondition = effect.baseCondition;
this.initDone = effect.initDone;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
if (baseCondition instanceof LockedInCondition) {
condition = new FixedCondition(((LockedInCondition) baseCondition).getBaseCondition().apply(game, source));
} else {
condition = baseCondition;
}
effect.setTargetPointer(this.targetPointer);
effect.init(source, game);
if (otherwiseEffect != null) {
otherwiseEffect.setTargetPointer(this.targetPointer);
otherwiseEffect.init(source, game);
}
initDone = true;
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
if (!initDone) { // if simpleStaticAbility, init won't be called
init(source, game);
}
conditionState = condition.apply(game, source);
if (conditionState) {
effect.setTargetPointer(this.targetPointer);
return effect.applies(permanent, source,game);
} else if (otherwiseEffect != null) {
otherwiseEffect.setTargetPointer(this.targetPointer);
return otherwiseEffect.applies(permanent, source, game);
}
if (!conditionState && effect.getDuration() == Duration.OneUse) {
used = true;
}
if (!conditionState && effect.getDuration() == Duration.Custom) {
this.discard();
}
return false;
}
@Override
public boolean mustAttack(Game game) {
if (conditionState) {
return effect.mustAttack(game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.mustAttack(game);
}
return false;
}
@Override
public boolean mustBlock(Game game) {
if (conditionState) {
return effect.mustBlock(game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.mustBlock(game);
}
return false;
}
@Override
public boolean mustBlockAny(Game game) {
if (conditionState) {
return effect.mustBlockAny(game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.mustBlockAny(game);
}
return false;
}
@Override
public UUID mustAttackDefender(Ability source, Game game) {
if (conditionState) {
return effect.mustAttackDefender(source, game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.mustAttackDefender(source, game);
}
return null;
}
@Override
public UUID mustBlockAttacker(Ability source, Game game) {
if (conditionState) {
return effect.mustBlockAttacker(source, game);
} else if (otherwiseEffect != null) {
return otherwiseEffect.mustBlockAttacker(source, game);
}
return null;
}
@Override
public ConditionalRequirementEffect copy() {
return new ConditionalRequirementEffect(this);
}
}