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package mage.cards.a;
import mage.abilities.Ability;
import mage.abilities.effects.RequirementEffect;
import mage.abilities.effects.common.DamageAllControlledTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.TargetPlayer;
import mage.watchers.common.DamagedByWatcher;
import java.util.UUID;
/**
*
* @author North
*/
public class Aggravate extends CardImpl {
public Aggravate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{3}{R}{R}");
// Aggravate deals 1 damage to each creature target player controls.
this.getSpellAbility().addEffect(new DamageAllControlledTargetEffect(1, new FilterCreaturePermanent()));
this.getSpellAbility().addTarget(new TargetPlayer());
// Each creature dealt damage this way attacks this turn if able.
this.getSpellAbility().addEffect(new AggravateRequirementEffect());
this.getSpellAbility().addWatcher(new DamagedByWatcher());
}
public Aggravate(final Aggravate card) {
super(card);
}
@Override
public Aggravate copy() {
return new Aggravate(this);
}
}
class AggravateRequirementEffect extends RequirementEffect {
public AggravateRequirementEffect() {
super(Duration.EndOfTurn);
this.staticText = "Each creature dealt damage this way attacks this turn if able";
}
public AggravateRequirementEffect(final AggravateRequirementEffect effect) {
super(effect);
}
@Override
public AggravateRequirementEffect copy() {
return new AggravateRequirementEffect(this);
}
@Override
public boolean applies(Permanent permanent, Ability source, Game game) {
DamagedByWatcher watcher = (DamagedByWatcher) game.getState().getWatchers().get(DamagedByWatcher.class.getSimpleName(), source.getSourceId());
if (watcher != null) {
return watcher.wasDamaged(permanent, game);
}
return false;
}
@Override
public boolean mustAttack(Game game) {
return true;
}
@Override
public boolean mustBlock(Game game) {
return false;
}
}