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package mage.cards.s;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.DiesAttachedTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.combat.AttacksIfAbleAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.TransformAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.AttachmentType;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.players.Player;
import mage.target.TargetPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class SkinInvasion extends CardImpl {
public SkinInvasion(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{R}");
this.subtype.add("Aura");
this.transformable = true;
this.secondSideCardClazz = SkinShedder.class;
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted creature attacks each combat if able.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new AttacksIfAbleAttachedEffect(Duration.WhileOnBattlefield, AttachmentType.AURA)));
// When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
this.addAbility(new TransformAbility());
this.addAbility(new DiesAttachedTriggeredAbility(new SkinInvasionEffect(), "enchanted creature", false));
}
public SkinInvasion(final SkinInvasion card) {
super(card);
}
@Override
public SkinInvasion copy() {
return new SkinInvasion(this);
}
}
class SkinInvasionEffect extends OneShotEffect {
public SkinInvasionEffect() {
super(Outcome.PutCardInPlay);
this.staticText = "return {this} to the battlefield transformed under your control";
}
public SkinInvasionEffect(final SkinInvasionEffect effect) {
super(effect);
}
@Override
public SkinInvasionEffect copy() {
return new SkinInvasionEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (card != null && controller != null) {
game.getState().setValue(TransformAbility.VALUE_KEY_ENTER_TRANSFORMED + source.getSourceId(), Boolean.TRUE);
controller.moveCards(card, Zone.BATTLEFIELD, source, game);
return true;
}
return false;
}
}