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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToHandTargetEffect;
import mage.abilities.keyword.DeathtouchAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.common.TargetOpponent;
/**
*
* @author LevelX2
*/
public class Skullwinder extends CardImpl {
public Skullwinder(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}");
this.subtype.add("Snake");
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// Deathtouch
this.addAbility(DeathtouchAbility.getInstance());
// When Skullwinder enters the battlefield, return target card from your graveyard to your hand, then choose an opponent. That player returns a card from his or her graveyard to his or her hand.
Ability ability = new EntersBattlefieldTriggeredAbility(new ReturnFromGraveyardToHandTargetEffect());
ability.addTarget(new TargetCardInYourGraveyard());
ability.addEffect(new SkullwinderEffect());
this.addAbility(ability);
}
public Skullwinder(final Skullwinder card) {
super(card);
}
@Override
public Skullwinder copy() {
return new Skullwinder(this);
}
}
class SkullwinderEffect extends OneShotEffect {
public SkullwinderEffect() {
super(Outcome.Benefit);
this.staticText = ", then choose an opponent. That player returns a card from his or her graveyard to his or her hand";
}
public SkullwinderEffect(final SkullwinderEffect effect) {
super(effect);
}
@Override
public SkullwinderEffect copy() {
return new SkullwinderEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (controller != null && sourceObject != null) {
TargetOpponent targetOpponent = new TargetOpponent(true);
if (controller.choose(Outcome.Detriment, targetOpponent, source.getSourceId(), game)) {
Player opponent = game.getPlayer(targetOpponent.getFirstTarget());
if (opponent != null) {
game.informPlayers(sourceObject.getLogName() + ": " + controller.getLogName() + " has chosen " + opponent.getLogName());
// That player returns a card from his or her graveyard to his or her hand
TargetCardInYourGraveyard targetCard = new TargetCardInYourGraveyard(new FilterCard("a card from your graveyard to return to your hand"));
targetCard.setNotTarget(true);
if (opponent.choose(outcome, targetCard, source.getSourceId(), game)) {
Card card = game.getCard(targetCard.getFirstTarget());
if (card != null) {
opponent.moveCards(card, Zone.HAND, source, game);
}
}
}
}
return true;
}
return false;
}
}