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package mage.cards.f;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author emerald000
*/
public class Flux extends CardImpl {
public Flux(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{U}");
// Each player discards any number of cards, then draws that many cards.
this.getSpellAbility().addEffect(new FluxEffect());
// Draw a card.
this.getSpellAbility().addEffect(new DrawCardSourceControllerEffect(1));
}
public Flux(final Flux card) {
super(card);
}
@Override
public Flux copy() {
return new Flux(this);
}
}
class FluxEffect extends OneShotEffect {
FluxEffect() {
super(Outcome.DrawCard);
this.staticText = "Each player discards any number of cards, then draws that many cards";
}
FluxEffect(final FluxEffect effect) {
super(effect);
}
@Override
public FluxEffect copy() {
return new FluxEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
int numToDiscard = player.getAmount(0, player.getHand().size(), "Discard how many cards?", game);
player.discard(numToDiscard, false, source, game);
player.drawCards(numToDiscard, game);
}
}
return true;
}
}