/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.ReplacementEffectImpl; import mage.abilities.keyword.CumulativeUpkeepAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author KholdFuzion */ public class SustainingSpirit extends CardImpl { public SustainingSpirit(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{W}"); this.subtype.add("Angel"); this.subtype.add("Spirit"); this.power = new MageInt(0); this.toughness = new MageInt(3); // Cumulative upkeep {1}{W} this.addAbility(new CumulativeUpkeepAbility(new ManaCostsImpl("{1}{W}"))); // Damage that would reduce your life total to less than 1 reduces it to 1 instead. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SustainingSpiritReplacementEffect())); } public SustainingSpirit(final SustainingSpirit card) { super(card); } @Override public SustainingSpirit copy() { return new SustainingSpirit(this); } } class SustainingSpiritReplacementEffect extends ReplacementEffectImpl { public SustainingSpiritReplacementEffect() { super(Duration.WhileOnBattlefield, Outcome.Benefit); staticText = "Damage that would reduce your life total to less than 1 reduces it to 1 instead"; } public SustainingSpiritReplacementEffect(final SustainingSpiritReplacementEffect effect) { super(effect); } @Override public SustainingSpiritReplacementEffect copy() { return new SustainingSpiritReplacementEffect(this); } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.DAMAGE_CAUSES_LIFE_LOSS; } @Override public boolean applies(GameEvent event, Ability source, Game game) { Permanent permanent = game.getPermanent(source.getSourceId()); if (permanent != null) { Player controller = game.getPlayer(source.getControllerId()); if (controller != null && (controller.getLife() > 0) &&(controller.getLife() - event.getAmount()) < 1 && event.getPlayerId().equals(controller.getId()) ) { event.setAmount(controller.getLife() - 1); //unsure how to make this comply with // 10/1/2008: The ability doesn't change how much damage is dealt; // it just changes how much life that damage makes you lose. // An effect such as Spirit Link will see the full amount of damage being dealt. } } return false; } @Override public boolean apply(Game game, Ability source) { return false; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { return false; } }