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package org.mage.test.cards.triggers;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author jeffwadsworth
*/
public class AbattoirGhoulTest extends CardTestPlayerBase {
@Test
public void testAbattoirGhoulEffect() {
// Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
addCard(Zone.BATTLEFIELD, playerA, "Abattoir Ghoul", 1);
addCard(Zone.BATTLEFIELD, playerB, "Memnite", 1);
addCard(Zone.BATTLEFIELD, playerB, "Shivan Dragon", 1);
attack(1, playerA, "Abattoir Ghoul");
block(1, playerB, "Memnite", "Abattoir Ghoul");
block(1, playerB, "Shivan Dragon", "Abattoir Ghoul");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 21);
assertLife(playerB, 20);
}
}