/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.MageInt; import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.condition.common.DeliriumCondition; import mage.abilities.decorator.ConditionalContinuousEffect; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.Effect; import mage.abilities.effects.common.LookLibraryAndPickControllerEffect; import mage.abilities.effects.common.continuous.BoostSourceEffect; import mage.abilities.keyword.TrampleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Zone; import mage.filter.FilterCard; import java.util.UUID; /** * * @author fireshoes */ public class GrimFlayer extends CardImpl { public GrimFlayer(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{B}{G}"); this.subtype.add("Human"); this.subtype.add("Warrior"); this.power = new MageInt(2); this.toughness = new MageInt(2); // Trample this.addAbility(TrampleAbility.getInstance()); // Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard // and the rest back on top of your library in any order. Effect effect = new LookLibraryAndPickControllerEffect( new StaticValue(3), false, new StaticValue(3), new FilterCard(), Zone.LIBRARY, true, false, true, Zone.GRAVEYARD, false); effect.setText("look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order"); this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(effect, false)); // <i>Delirium</i> — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect( new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield), DeliriumCondition.instance, "<i>Delirium</i> — {this} gets +2/+2 as long as there are four or more card types among cards in your graveyard"))); } public GrimFlayer(final GrimFlayer card) { super(card); } @Override public GrimFlayer copy() { return new GrimFlayer(this); } }