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package mage.cards.g;
import mage.MageInt;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.DeliriumCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.FilterCard;
import java.util.UUID;
/**
*
* @author fireshoes
*/
public class GrimFlayer extends CardImpl {
public GrimFlayer(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{B}{G}");
this.subtype.add("Human");
this.subtype.add("Warrior");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Whenever Grim Flayer deals combat damage to a player, look at the top three cards of your library. Put any number of them into your graveyard
// and the rest back on top of your library in any order.
Effect effect = new LookLibraryAndPickControllerEffect(
new StaticValue(3), false, new StaticValue(3), new FilterCard(), Zone.LIBRARY, true, false, true, Zone.GRAVEYARD, false);
effect.setText("look at the top three cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order");
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(effect, false));
// <i>Delirium</i> — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinuousEffect(
new BoostSourceEffect(2, 2, Duration.WhileOnBattlefield),
DeliriumCondition.instance,
"<i>Delirium</i> — {this} gets +2/+2 as long as there are four or more card types among cards in your graveyard")));
}
public GrimFlayer(final GrimFlayer card) {
super(card);
}
@Override
public GrimFlayer copy() {
return new GrimFlayer(this);
}
}