/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.Iterator; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.DelayedTriggeredAbility; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.SacrificeSourceCost; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.cards.Cards; import mage.cards.CardsImpl; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.players.Player; /** * * @author HCrescent */ public class MagusOfTheJar extends CardImpl { public MagusOfTheJar(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{U}{U}"); this.subtype.add("Human"); this.subtype.add("Wizard"); this.power = new MageInt(3); this.toughness = new MageInt(3); // {tap}, Sacrifice Magus of the Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new MagusoftheJarEffect(), new TapSourceCost()); ability.addCost(new SacrificeSourceCost()); this.addAbility(ability); } public MagusOfTheJar(final MagusOfTheJar card) { super(card); } @Override public MagusOfTheJar copy() { return new MagusOfTheJar(this); } } class MagusoftheJarEffect extends OneShotEffect { public MagusoftheJarEffect() { super(Outcome.DrawCard); staticText = "Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way."; } public MagusoftheJarEffect(final MagusoftheJarEffect effect) { super(effect); } @Override public boolean apply(Game game, Ability source) { Cards cards = new CardsImpl(); //Exile hand for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { Cards hand = player.getHand(); while (!hand.isEmpty()) { Card card = hand.get(hand.iterator().next(), game); if (card != null) { card.moveToExile(getId(), "Magus of the Jar", source.getSourceId(), game); card.setFaceDown(true, game); cards.add(card); } } } } //Draw 7 cards for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { player.drawCards(7, game); } } //Delayed ability Effect effect = new MagusoftheJarDelayedEffect(); effect.setValue("MagusoftheJarCards", cards); game.addDelayedTriggeredAbility(new MagusoftheJarDelayedTriggeredAbility(effect), source); return true; } @Override public MagusoftheJarEffect copy() { return new MagusoftheJarEffect(this); } } class MagusoftheJarDelayedEffect extends OneShotEffect { public MagusoftheJarDelayedEffect() { super(Outcome.DrawCard); staticText = "At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way"; } public MagusoftheJarDelayedEffect(final MagusoftheJarDelayedEffect effect) { super(effect); } @Override public MagusoftheJarDelayedEffect copy() { return new MagusoftheJarDelayedEffect(this); } @Override public boolean apply(Game game, Ability source) { Cards cards = (Cards) this.getValue("MagusoftheJarCards"); if (cards != null) { //Discard for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) { Player player = game.getPlayer(playerId); if (player != null) { player.discard(player.getHand().size(), false, source, game); } } //Return to hand for (Iterator<Card> it = cards.getCards(game).iterator(); it.hasNext();) { Card card = it.next(); card.moveToZone(Zone.HAND, source.getSourceId(), game, true); } return true; } return false; } } class MagusoftheJarDelayedTriggeredAbility extends DelayedTriggeredAbility { public MagusoftheJarDelayedTriggeredAbility(Effect effect) { super(effect); } public MagusoftheJarDelayedTriggeredAbility(final MagusoftheJarDelayedTriggeredAbility ability) { super(ability); } @Override public MagusoftheJarDelayedTriggeredAbility copy() { return new MagusoftheJarDelayedTriggeredAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == GameEvent.EventType.END_TURN_STEP_PRE; } @Override public boolean checkTrigger(GameEvent event, Game game) { return true; } }