/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.dynamicvalue; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author BetaSteward */ public class SweepTest extends CardTestPlayerBase { /** * Plow Through Reito * 1W * Instant -- Arcane * Sweep -- Return any number of Plains you control to their owner's hand. * Target creature gets +1/+1 until end of turn for each Plains returned this way. * */ @Test public void testSweep1x() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin"); addCard(Zone.HAND, playerA, "Plow Through Reito"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito"); addTarget(playerA, "Plains"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Raging Goblin", 1); assertPermanentCount(playerA, "Plains", 4); assertPowerToughness(playerA, "Raging Goblin", 2, 2); } @Test public void testSweep2x() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin"); addCard(Zone.HAND, playerA, "Plow Through Reito"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito"); addTarget(playerA, "Plains^Plains"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Raging Goblin", 1); assertPermanentCount(playerA, "Plains", 3); assertPowerToughness(playerA, "Raging Goblin", 3, 3); } @Test public void testSweep3x() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin"); addCard(Zone.HAND, playerA, "Plow Through Reito"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito"); addTarget(playerA, "Plains^Plains^Plains"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Raging Goblin", 1); assertPermanentCount(playerA, "Plains", 2); assertPowerToughness(playerA, "Raging Goblin", 4, 4); } @Test public void testSweep0x() { addCard(Zone.BATTLEFIELD, playerA, "Plains", 5); addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin"); addCard(Zone.HAND, playerA, "Plow Through Reito"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertPermanentCount(playerA, "Raging Goblin", 1); assertPermanentCount(playerA, "Plains", 5); assertPowerToughness(playerA, "Raging Goblin", 1, 1); } }