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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package org.mage.test.cards.dynamicvalue;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author BetaSteward
*/
public class SweepTest extends CardTestPlayerBase {
/**
* Plow Through Reito
* 1W
* Instant -- Arcane
* Sweep -- Return any number of Plains you control to their owner's hand.
* Target creature gets +1/+1 until end of turn for each Plains returned this way.
*
*/
@Test
public void testSweep1x() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Plow Through Reito");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito");
addTarget(playerA, "Plains");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Raging Goblin", 1);
assertPermanentCount(playerA, "Plains", 4);
assertPowerToughness(playerA, "Raging Goblin", 2, 2);
}
@Test
public void testSweep2x() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Plow Through Reito");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito");
addTarget(playerA, "Plains^Plains");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Raging Goblin", 1);
assertPermanentCount(playerA, "Plains", 3);
assertPowerToughness(playerA, "Raging Goblin", 3, 3);
}
@Test
public void testSweep3x() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Plow Through Reito");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito");
addTarget(playerA, "Plains^Plains^Plains");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Raging Goblin", 1);
assertPermanentCount(playerA, "Plains", 2);
assertPowerToughness(playerA, "Raging Goblin", 4, 4);
}
@Test
public void testSweep0x() {
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.BATTLEFIELD, playerA, "Raging Goblin");
addCard(Zone.HAND, playerA, "Plow Through Reito");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Plow Through Reito");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Raging Goblin", 1);
assertPermanentCount(playerA, "Plains", 5);
assertPowerToughness(playerA, "Raging Goblin", 1, 1);
}
}