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package mage.cards.r;
import java.util.List;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.ChooseBasicLandTypeEffect;
import mage.abilities.mana.BlackManaAbility;
import mage.abilities.mana.BlueManaAbility;
import mage.abilities.mana.GreenManaAbility;
import mage.abilities.mana.RedManaAbility;
import mage.abilities.mana.WhiteManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.constants.Zone;
import mage.filter.common.FilterControlledLandPermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
* @author jeffwadsworth
*/
public class Realmwright extends CardImpl {
public Realmwright(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{U}");
this.subtype.add("Vedalken");
this.subtype.add("Wizard");
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// As Realmwright enters the battlefield, choose a basic land type.
this.addAbility(new AsEntersBattlefieldAbility(new ChooseBasicLandTypeEffect(Outcome.Neutral)));
// Lands you control are the chosen type in addition to their other types.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new RealmwrightEffect2()));
}
public Realmwright(final Realmwright card) {
super(card);
}
@Override
public Realmwright copy() {
return new Realmwright(this);
}
}
class RealmwrightEffect2 extends ContinuousEffectImpl {
public RealmwrightEffect2() {
super(Duration.WhileOnBattlefield, Outcome.Neutral);
staticText = "Lands you control are the chosen type in addition to their other types";
}
public RealmwrightEffect2(final RealmwrightEffect2 effect) {
super(effect);
}
@Override
public RealmwrightEffect2 copy() {
return new RealmwrightEffect2(this);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Player you = game.getPlayer(source.getControllerId());
List<Permanent> lands = game.getBattlefield().getAllActivePermanents(new FilterControlledLandPermanent(), source.getControllerId(), game);
String choice = (String) game.getState().getValue(source.getSourceId().toString() + ChooseBasicLandTypeEffect.VALUE_KEY);
if (you != null && choice != null) {
for (Permanent land : lands) {
if (land != null) {
switch (layer) {
case TypeChangingEffects_4:
if (sublayer == SubLayer.NA && !land.getSubtype(game).contains(choice)) {
land.getSubtype(game).add(choice);
}
break;
case AbilityAddingRemovingEffects_6:
if (sublayer == SubLayer.NA) {
boolean addAbility = true;
if (choice.equals("Forest")) {
for (Ability existingAbility : land.getAbilities()) {
if (existingAbility instanceof GreenManaAbility) {
addAbility = false;
break;
}
}
if (addAbility) {
land.addAbility(new GreenManaAbility(), source.getSourceId(), game);
}
}
if (choice.equals("Plains")) {
for (Ability existingAbility : land.getAbilities()) {
if (existingAbility instanceof WhiteManaAbility) {
addAbility = false;
break;
}
}
if (addAbility) {
land.addAbility(new WhiteManaAbility(), source.getSourceId(), game);
}
}
if (choice.equals("Mountain")) {
for (Ability existingAbility : land.getAbilities()) {
if (existingAbility instanceof RedManaAbility) {
addAbility = false;
break;
}
}
if (addAbility) {
land.addAbility(new RedManaAbility(), source.getSourceId(), game);
}
}
if (choice.equals("Island")) {
for (Ability existingAbility : land.getAbilities()) {
if (existingAbility instanceof BlueManaAbility) {
addAbility = false;
break;
}
}
if (addAbility) {
land.addAbility(new BlueManaAbility(), source.getSourceId(), game);
}
}
if (choice.equals("Swamp")) {
for (Ability existingAbility : land.getAbilities()) {
if (existingAbility instanceof BlackManaAbility) {
addAbility = false;
break;
}
}
if (addAbility) {
land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
}
}
}
break;
}
}
}
return true;
}
return false;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
}
}