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package mage.cards.d;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.token.ZombieToken;
import mage.players.Player;
import java.util.Set;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class DreadSummons extends CardImpl {
public DreadSummons(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{B}{B}");
// Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
getSpellAbility().addEffect(new DreadSummonsEffect());
}
public DreadSummons(final DreadSummons card) {
super(card);
}
@Override
public DreadSummons copy() {
return new DreadSummons(this);
}
}
class DreadSummonsEffect extends OneShotEffect {
public DreadSummonsEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "Each player puts the top X cards of his or her library into his or her graveyard. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token";
}
public DreadSummonsEffect(final DreadSummonsEffect effect) {
super(effect);
}
@Override
public DreadSummonsEffect copy() {
return new DreadSummonsEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int numberOfCards = source.getManaCostsToPay().getX();
if (numberOfCards > 0) {
int numberOfCreatureCards = 0;
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
Set<Card> movedCards = player.moveCardsToGraveyardWithInfo(player.getLibrary().getTopCards(game, numberOfCards), source, game, Zone.LIBRARY);
for (Card card : movedCards) {
if (card.isCreature()) {
numberOfCreatureCards++;
}
}
}
}
if (numberOfCreatureCards > 0) {
return new CreateTokenEffect(new ZombieToken(), numberOfCreatureCards, true, false).apply(game, source);
}
}
return true;
}
return false;
}
}