/* * Copyright 2012 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL , EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import java.util.ArrayList; import java.util.HashMap; import java.util.HashSet; import java.util.Iterator; import java.util.Map; import java.util.Set; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.MageSingleton; import mage.constants.Duration; import mage.game.Game; import org.apache.log4j.Logger; /** * @param <T> * @author BetaSteward_at_googlemail.com */ public class ContinuousEffectsList<T extends ContinuousEffect> extends ArrayList<T> { private static final Logger logger = Logger.getLogger(ContinuousEffectsList.class); // the effectAbilityMap holds for each effect all abilities that are connected (used) with this effect private final Map<UUID, HashSet<Ability>> effectAbilityMap = new HashMap<>(); public ContinuousEffectsList() { } public ContinuousEffectsList(final ContinuousEffectsList<T> effects) { this.ensureCapacity(effects.size()); for (ContinuousEffect cost : effects) { this.add((T) cost.copy()); } for (Map.Entry<UUID, HashSet<Ability>> entry : effects.effectAbilityMap.entrySet()) { HashSet<Ability> newSet = new HashSet<>(); for (Ability ability : entry.getValue()) { newSet.add(ability.copy()); } effectAbilityMap.put(entry.getKey(), newSet); } } public ContinuousEffectsList<T> copy() { return new ContinuousEffectsList<>(this); } public void removeEndOfTurnEffects() { for (Iterator<T> i = this.iterator(); i.hasNext(); ) { T entry = i.next(); if (entry.getDuration() == Duration.EndOfTurn) { i.remove(); effectAbilityMap.remove(entry.getId()); } } } public void removeEndOfCombatEffects() { for (Iterator<T> i = this.iterator(); i.hasNext(); ) { T entry = i.next(); if (entry.getDuration() == Duration.EndOfCombat) { i.remove(); effectAbilityMap.remove(entry.getId()); } } } public void removeInactiveEffects(Game game) { for (Iterator<T> i = this.iterator(); i.hasNext(); ) { T entry = i.next(); if (isInactive(entry, game)) { i.remove(); effectAbilityMap.remove(entry.getId()); } } } private boolean isInactive(T effect, Game game) { HashSet<Ability> set = effectAbilityMap.get(effect.getId()); if (set == null) { logger.debug("No abilities for effect found: " + effect.toString()); return false; } Iterator<Ability> it = set.iterator(); while (it.hasNext()) { Ability ability = it.next(); if (ability == null) { it.remove(); } else if (ability instanceof MageSingleton) { return false; } else if (effect.isDiscarded()) { it.remove(); } else { switch (effect.getDuration()) { case WhileOnBattlefield: case WhileInGraveyard: case WhileOnStack: if (ability.getSourceId() != null && game.getObject(ability.getSourceId()) == null) { // Commander effects have no sourceId it.remove(); // if the related source object does no longer exist in game - the effect has to be removed } break; case OneUse: if (effect.isUsed()) { it.remove(); } break; case Custom: case UntilYourNextTurn: if (effect.isInactive(ability, game)) { it.remove(); } } } } return set.isEmpty(); } /** * Adds an effect and its connected ability to the list. For each effect * will be stored, which abilities are connected to the effect. So an effect * can be connected to multiple abilities. * * @param effect - effect to add * @param source - connected ability */ public void addEffect(T effect, Ability source) { if (effectAbilityMap.containsKey(effect.getId())) { HashSet<Ability> set = effectAbilityMap.get(effect.getId()); for (Ability ability : set) { if (ability.getId().equals(source.getId()) && ability.getSourceId().equals(source.getSourceId())) { return; } } set.add(source); return; } HashSet<Ability> set = new HashSet<>(); set.add(source); this.effectAbilityMap.put(effect.getId(), set); this.add(effect); } public HashSet<Ability> getAbility(UUID effectId) { return effectAbilityMap.getOrDefault(effectId, new HashSet<>()); } public void removeEffects(UUID effectIdToRemove, Set<Ability> abilitiesToRemove) { HashSet<Ability> abilities = effectAbilityMap.get(effectIdToRemove); if (abilitiesToRemove != null && abilities != null) { abilities.removeAll(abilitiesToRemove); } if (abilities == null || abilities.isEmpty()) { for (Iterator<T> iterator = this.iterator(); iterator.hasNext(); ) { ContinuousEffect effect = iterator.next(); if (effect.getId().equals(effectIdToRemove)) { iterator.remove(); break; } } effectAbilityMap.remove(effectIdToRemove); } } @Override public void clear() { super.clear(); effectAbilityMap.clear(); } }