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package mage.cards.r;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DontUntapInControllersUntapStepAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
import mage.target.common.TargetLandPermanent;
/**
*
* @author fireshoes
*/
public class RisingWaters extends CardImpl {
public RisingWaters(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{3}{U}");
// Lands don't untap during their controllers' untap steps.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD,
new DontUntapInControllersUntapStepAllEffect(Duration.WhileOnBattlefield, TargetController.ANY, new FilterLandPermanent("Lands"))));
// At the beginning of each player's upkeep, that player untaps a land he or she controls.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new RisingWatersUntapEffect(), TargetController.ANY, false));
}
public RisingWaters(final RisingWaters card) {
super(card);
}
@Override
public RisingWaters copy() {
return new RisingWaters(this);
}
}
class RisingWatersUntapEffect extends OneShotEffect {
public RisingWatersUntapEffect() {
super(Outcome.Untap);
this.staticText = "that player untaps a land he or she controls";
}
public RisingWatersUntapEffect(final RisingWatersUntapEffect effect) {
super(effect);
}
@Override
public RisingWatersUntapEffect copy() {
return new RisingWatersUntapEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(game.getActivePlayerId());
FilterLandPermanent filter = new FilterLandPermanent("land you control");
filter.add(new ControllerIdPredicate(game.getActivePlayerId()));
Target target = new TargetLandPermanent(filter);
if (player != null && player.chooseTarget(Outcome.Untap, target, source, game)) {
for (UUID landId : target.getTargets()) {
Permanent land = game.getPermanent(landId);
if (land != null) {
land.untap(game);
}
}
return true;
}
return false;
}
}