/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.constants.Duration; import mage.abilities.Ability; import mage.abilities.effects.PreventionEffectImpl; import mage.filter.FilterInPlay; import mage.game.Game; import mage.game.events.DamageEvent; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; /** * * @author jeffwadsworth */ public class PreventAllNonCombatDamageToAllEffect extends PreventionEffectImpl { protected FilterInPlay filter; public PreventAllNonCombatDamageToAllEffect(Duration duration, FilterInPlay filter) { super(duration, Integer.MAX_VALUE, false); this.filter = filter; staticText = "Prevent all non combat damage that would be dealt to " + filter.getMessage() + ' ' + duration.toString(); } public PreventAllNonCombatDamageToAllEffect(final PreventAllNonCombatDamageToAllEffect effect) { super(effect); this.filter = effect.filter.copy(); } @Override public PreventAllNonCombatDamageToAllEffect copy() { return new PreventAllNonCombatDamageToAllEffect(this); } @Override public boolean applies(GameEvent event, Ability source, Game game) { if (super.applies(event, source, game) && !((DamageEvent) event).isCombatDamage()) { Permanent permanent = game.getPermanent(event.getTargetId()); if (permanent != null) { if (filter.match(permanent, source.getSourceId(), source.getControllerId(), game)) { return true; } } else { Player player = game.getPlayer(event.getTargetId()); if (player != null && filter.match(player, source.getSourceId(), source.getControllerId(), game)) { return true; } } } return false; } }