/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.MageInt; import mage.abilities.Ability; import mage.constants.ComparisonType; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition; import mage.abilities.decorator.ConditionalTriggeredAbility; import mage.abilities.effects.common.GainLifeEffect; import mage.abilities.effects.common.ReturnToHandTargetEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.filter.common.FilterCreaturePermanent; import mage.filter.common.FilterLandPermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.filter.predicate.permanent.TappedPredicate; import mage.target.TargetPermanent; /** * * @author jeffwadsworth * */ public class SelkieHedgeMage extends CardImpl { private static final FilterLandPermanent filter = new FilterLandPermanent("Forests"); private static final FilterLandPermanent filter2 = new FilterLandPermanent("Islands"); private static final FilterCreaturePermanent filter3 = new FilterCreaturePermanent("tapped creature"); static { filter.add(new SubtypePredicate("Forest")); filter2.add(new SubtypePredicate("Island")); filter3.add(new TappedPredicate()); } private static final String rule1 = "When {this} enters the battlefield, if you control two or more Forests, you may gain 3 life."; private static final String rule2 = "When {this} enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand."; public SelkieHedgeMage(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G/U}"); this.subtype.add("Merfolk"); this.subtype.add("Wizard"); this.color.setBlue(true); this.color.setGreen(true); this.power = new MageInt(2); this.toughness = new MageInt(2); // When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life. Ability ability = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3), true), new PermanentsOnTheBattlefieldCondition(filter, ComparisonType.MORE_THAN, 1), rule1); this.addAbility(ability); // When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand. Ability ability2 = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandTargetEffect(), true), new PermanentsOnTheBattlefieldCondition(filter2, ComparisonType.MORE_THAN, 1), rule2); ability2.addTarget(new TargetPermanent(filter3)); this.addAbility(ability2); } public SelkieHedgeMage(final SelkieHedgeMage card) { super(card); } @Override public SelkieHedgeMage copy() { return new SelkieHedgeMage(this); } }