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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.constants.ComparisonType;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.ReturnToHandTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.target.TargetPermanent;
/**
*
* @author jeffwadsworth
*
*/
public class SelkieHedgeMage extends CardImpl {
private static final FilterLandPermanent filter = new FilterLandPermanent("Forests");
private static final FilterLandPermanent filter2 = new FilterLandPermanent("Islands");
private static final FilterCreaturePermanent filter3 = new FilterCreaturePermanent("tapped creature");
static {
filter.add(new SubtypePredicate("Forest"));
filter2.add(new SubtypePredicate("Island"));
filter3.add(new TappedPredicate());
}
private static final String rule1 = "When {this} enters the battlefield, if you control two or more Forests, you may gain 3 life.";
private static final String rule2 = "When {this} enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.";
public SelkieHedgeMage(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G/U}");
this.subtype.add("Merfolk");
this.subtype.add("Wizard");
this.color.setBlue(true);
this.color.setGreen(true);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
Ability ability = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new GainLifeEffect(3), true), new PermanentsOnTheBattlefieldCondition(filter, ComparisonType.MORE_THAN, 1), rule1);
this.addAbility(ability);
// When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.
Ability ability2 = new ConditionalTriggeredAbility(new EntersBattlefieldTriggeredAbility(new ReturnToHandTargetEffect(), true), new PermanentsOnTheBattlefieldCondition(filter2, ComparisonType.MORE_THAN, 1), rule2);
ability2.addTarget(new TargetPermanent(filter3));
this.addAbility(ability2);
}
public SelkieHedgeMage(final SelkieHedgeMage card) {
super(card);
}
@Override
public SelkieHedgeMage copy() {
return new SelkieHedgeMage(this);
}
}