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package org.mage.test.cards.single.emn;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class TreeOfPerditionTest extends CardTestPlayerBase {
/*
Reported bug: Tree of Perdition retains toughness change after being bounced and replayed
Exchanged toughness with opponent's life to become an 0/20, got bounced,
and when replayed it was still 0/20. It should be a new object and enter as an 0/13.
*/
@Test
public void testTreeOfPerditionBouncedAndReplayed() {
/*
Tree of Perdition - {3}{B} - Creature Plant - 0/13
Defender
Tap: Exchange target opponent's life total with Tree of Perdition's toughness.
*/
addCard(Zone.BATTLEFIELD, playerA, "Tree of Perdition");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
addCard(Zone.HAND, playerB, "Unsummon", 1); // {U} instant - return target creature to owner hand
addCard(Zone.BATTLEFIELD,playerB,"Island",1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:");
addTarget(playerA, playerB);
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Unsummon");
addTarget(playerA, "Tree of Perdition");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Tree of Perdition");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 13);
assertPowerToughness(playerA, "Tree of Perdition", 0, 13);
}
/*
Reported bug: Tree of Perdition is gaining both power and toughness equal to opponent's life total
instead of just toughness equal to it.
*/
@Test
public void testTreeOfPerditionOnlyGainsToughnessEqualToLife() {
/*
Tree of Perdition - {3}{B} - Creature Plant - 0/13
Defender
Tap: Exchange target opponent's life total with Tree of Perdition's toughness.
*/
addCard(Zone.BATTLEFIELD, playerA, "Tree of Perdition");
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:");
addTarget(playerA, playerB);
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertLife(playerA, 20);
assertLife(playerB, 13);
assertPowerToughness(playerA, "Tree of Perdition", 0, 20);
}
}