/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.m; import java.util.UUID; import mage.abilities.Ability; import mage.abilities.SpellAbility; import mage.abilities.effects.ContinuousEffect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.continuous.GainAbilityTargetEffect; import mage.abilities.effects.common.continuous.GainControlTargetEffect; import mage.abilities.keyword.HasteAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Duration; import mage.constants.Outcome; import mage.filter.common.FilterCreaturePermanent; import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; import mage.target.common.TargetCreaturePermanent; import mage.target.targetpointer.FixedTarget; /** * * @author LevelX2 */ public class MassMutiny extends CardImpl { public MassMutiny(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{3}{R}{R}"); // For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. this.getSpellAbility().addEffect(new MassMutinyEffect()); } @Override public void adjustTargets(Ability ability, Game game) { if (ability instanceof SpellAbility) { for (UUID opponentId : game.getOpponents(ability.getControllerId())) { Player opponent = game.getPlayer(opponentId); if (opponent != null) { ability.getTargets().clear(); FilterCreaturePermanent filter = new FilterCreaturePermanent("creature from opponent " + opponent.getName()); filter.add(new ControllerIdPredicate(opponentId)); TargetCreaturePermanent target = new TargetCreaturePermanent(0, 1, filter, false); ability.addTarget(target); } } } } public MassMutiny(final MassMutiny card) { super(card); } @Override public MassMutiny copy() { return new MassMutiny(this); } } class MassMutinyEffect extends OneShotEffect { public MassMutinyEffect() { super(Outcome.GainControl); this.staticText = "For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn"; } public MassMutinyEffect(final MassMutinyEffect effect) { super(effect); } @Override public MassMutinyEffect copy() { return new MassMutinyEffect(this); } @Override public boolean apply(Game game, Ability source) { boolean result = false; for (Target target : source.getTargets()) { if (target instanceof TargetCreaturePermanent) { Permanent targetCreature = game.getPermanent(target.getFirstTarget()); if (targetCreature != null) { ContinuousEffect effect1 = new GainControlTargetEffect(Duration.EndOfTurn); effect1.setTargetPointer(new FixedTarget(targetCreature.getId())); game.addEffect(effect1, source); ContinuousEffect effect2 = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.EndOfTurn); effect2.setTargetPointer(new FixedTarget(targetCreature.getId())); game.addEffect(effect2, source); targetCreature.untap(game); result = true; } } } return result; } }