/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.d; import mage.abilities.Ability; import mage.abilities.costs.Cost; import mage.abilities.costs.common.SacrificeTargetCost; import mage.abilities.effects.OneShotEffect; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.filter.common.FilterControlledCreaturePermanent; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import mage.target.common.TargetControlledCreaturePermanent; import java.util.UUID; /** * * @author LevelX2 */ public class DevouringGreed extends CardImpl { private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("any number of Spirits"); static { filter.add(new SubtypePredicate("Spirit")); } public DevouringGreed(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{2}{B}{B}"); this.subtype.add("Arcane"); // As an additional cost to cast Devouring Greed, you may sacrifice any number of Spirits. this.getSpellAbility().addCost(new SacrificeTargetCost(new TargetControlledCreaturePermanent(0, Integer.MAX_VALUE, filter, true))); // Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life. this.getSpellAbility().addEffect(new DevouringGreedEffect()); this.getSpellAbility().addTarget(new TargetPlayer()); } public DevouringGreed(final DevouringGreed card) { super(card); } @Override public DevouringGreed copy() { return new DevouringGreed(this); } } class DevouringGreedEffect extends OneShotEffect { public DevouringGreedEffect() { super(Outcome.LoseLife); this.staticText = "Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life"; } public DevouringGreedEffect(final DevouringGreedEffect effect) { super(effect); } @Override public DevouringGreedEffect copy() { return new DevouringGreedEffect(this); } @Override public boolean apply(Game game, Ability source) { int numberSpirits = 0; for (Cost cost :source.getCosts()) { if (cost instanceof SacrificeTargetCost) { numberSpirits += ((SacrificeTargetCost) cost).getPermanents().size(); } } int amount = 2 + (numberSpirits * 2); Player targetPlayer = game.getPlayer(getTargetPointer().getFirst(game, source)); Player sourcePlayer = game.getPlayer(source.getControllerId()); if (targetPlayer != null && sourcePlayer != null) { targetPlayer.loseLife(amount, game, false); sourcePlayer.gainLife(amount, game); return true; } return false; } }