/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author jeffwadsworth */ /** * Selvala, Heart of the Wilds {1}{G}{G} Whenever another creature enters the * battlefield, its controller may draw a card if its power is greater than each * other creature's power Add X mana in any combination of colors to your mana * pool, where X is the greatest power among creatures you control */ public class SelvalaHeartOfTheWildsTest extends CardTestPlayerBase { @Test public void testTrigger() { // No card will be drawn due to the Memnite having a lower power than any other permanent on the battlefield addCard(Zone.LIBRARY, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Selvala, Heart of the Wilds", 1); // 2/3 addCard(Zone.BATTLEFIELD, playerA, "Shivan Dragon", 1); // 5/5 addCard(Zone.HAND, playerA, "Memnite"); // 1/1 addCard(Zone.BATTLEFIELD, playerB, "Blinking Spirit", 1); // 2/2 addCard(Zone.BATTLEFIELD, playerB, "Nightmare", 1); // 4/4 addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Memnite"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertHandCount(playerA, 0); // no cards drawn } @Test public void testTriggerWithGiantGrowth() { // After Memnite enters the battlefield, the trigger fires. In response, 2 Giant Growths targeting the Memnite // pumps its power to the highest on the battlefield allowing the controller to draw a card. addCard(Zone.LIBRARY, playerA, "Island", 2); addCard(Zone.BATTLEFIELD, playerA, "Selvala, Heart of the Wilds", 1); // 2/3 addCard(Zone.BATTLEFIELD, playerA, "Shivan Dragon", 1); // 5/5 addCard(Zone.BATTLEFIELD, playerA, "Forest", 2); addCard(Zone.HAND, playerA, "Memnite"); // 1/1 addCard(Zone.HAND, playerA, "Giant Growth", 2); addCard(Zone.BATTLEFIELD, playerB, "Blinking Spirit", 1); // 2/2 addCard(Zone.BATTLEFIELD, playerB, "Nightmare", 1); // 4/4 addCard(Zone.BATTLEFIELD, playerB, "Swamp", 4); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Memnite"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Memnite"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Giant Growth", "Memnite"); // a whopping 7/7 setChoice(playerA, "Yes"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertHandCount(playerA, 2); // 2 cards drawn } }