/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common; import mage.constants.Outcome; import mage.abilities.Ability; import mage.abilities.Mode; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.OneShotEffect; import mage.game.Game; import mage.players.Player; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class GainLifeTargetEffect extends OneShotEffect { private DynamicValue life; public GainLifeTargetEffect(int life) { this(new StaticValue(life)); } public GainLifeTargetEffect(DynamicValue life) { super(Outcome.GainLife); this.life = life; } public GainLifeTargetEffect(final GainLifeTargetEffect effect) { super(effect); this.life = effect.life; } @Override public GainLifeTargetEffect copy() { return new GainLifeTargetEffect(this); } @Override public boolean apply(Game game, Ability source) { for (UUID playerId: targetPointer.getTargets(game, source)) { Player player = game.getPlayer(playerId); if (player != null) { player.gainLife(life.calculate(game, source, this), game); } } return true; } @Override public String getText(Mode mode) { if (!staticText.isEmpty()) { return staticText; } StringBuilder sb = new StringBuilder(); String message = life.getMessage(); if (!mode.getTargets().isEmpty()) { sb.append("Target ").append(mode.getTargets().get(0).getTargetName()); } else { sb.append("that player"); } sb.append(" gains "); if (message.isEmpty() || !message.equals("1")) { sb.append(life.toString()).append(' '); } sb.append("life"); if (!message.isEmpty()) { sb.append(message.equals("1") ? " equal to the number of " : " for each "); sb.append(message); } return sb.toString(); } }