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package org.mage.test.testapi;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author noxx
*/
public class TestAPITest extends CardTestPlayerBase {
/**
* Tests that it is possible to cast two instants in a row.
* Shock should be able to remove Last Breath's target before it resolves
*/
@Test
public void testCardTestPlayerAPIImpl1() {
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Last Breath");
addCard(Zone.HAND, playerA, "Shock");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Last Breath", "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", "Grizzly Bears");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Grizzly Bears", 0);
assertLife(playerA, 20); // no life gain, Last Breath should have been fizzled
}
/**
* Tests that it is possible to wait until certain spell resolves with StackClause.WHILE_NOT_ON_STACK.
* Shock won't be even cast here as no Last Breath should resolve.
*/
@Test
public void testCardTestPlayerAPIImpl2() {
addCard(Zone.BATTLEFIELD, playerA, "Grizzly Bears");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
addCard(Zone.HAND, playerA, "Last Breath");
addCard(Zone.HAND, playerA, "Shock");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Last Breath", "Grizzly Bears");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shock", "Grizzly Bears", "Last Breath",
StackClause.WHILE_NOT_ON_STACK);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Grizzly Bears", 0);
assertLife(playerA, 24); // gain 4 life from Last Breath
}
}