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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.t;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.DrawCardTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetOpponent;
/**
*
* @author jeffwadsworth
*/
public class TradeSecrets extends CardImpl {
public TradeSecrets(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}{U}");
// Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.
this.getSpellAbility().addTarget(new TargetOpponent());
this.getSpellAbility().addEffect(new TradeSecretsEffect());
}
public TradeSecrets(final TradeSecrets card) {
super(card);
}
@Override
public TradeSecrets copy() {
return new TradeSecrets(this);
}
}
class TradeSecretsEffect extends OneShotEffect {
public TradeSecretsEffect() {
super(Outcome.DrawCard);
this.staticText = "Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses";
}
public TradeSecretsEffect(final TradeSecretsEffect effect) {
super(effect);
}
@Override
public boolean apply(Game game, Ability source) {
String message = "Do you want to draw two cards and allow the spellcaster to draw up to four cards again?";
String message2 = "How many cards do you want to draw?";
Player controller = game.getPlayer(source.getControllerId());
Player targetOpponent = game.getPlayer(source.getFirstTarget());
if (controller != null
&& targetOpponent != null) {
new DrawCardTargetEffect(2).apply(game, source);//The drawcard method would not work immediately
int amountOfCardsToDraw = controller.getAmount(0, 4, message2, game);
new DrawCardSourceControllerEffect(amountOfCardsToDraw).apply(game, source);
while (targetOpponent.chooseUse(Outcome.AIDontUseIt, message, source, game)) {
new DrawCardTargetEffect(2).apply(game, source);
amountOfCardsToDraw = controller.getAmount(0, 4, message2, game);
new DrawCardSourceControllerEffect(amountOfCardsToDraw).apply(game, source);
}
return true;
}
return false;
}
@Override
public TradeSecretsEffect copy() {
return new TradeSecretsEffect(this);
}
}