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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetLandPermanent;
import java.util.UUID;
/**
*
* @author MTGfan
*/
public class ConsecrateLand extends CardImpl {
public ConsecrateLand(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{W}");
this.subtype.add("Aura");
// Enchant land
TargetPermanent auraTarget = new TargetLandPermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.Benefit));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted land is indestructible and can't be enchanted by other Auras.
Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(IndestructibleAbility.getInstance(), AttachmentType.AURA));
ability2.addEffect(new ConsecrateLandRuleEffect());
this.addAbility(ability2);
}
public ConsecrateLand(final ConsecrateLand card) {
super(card);
}
@Override
public ConsecrateLand copy() {
return new ConsecrateLand(this);
}
}
// 9/25/2006 ruling: If Consecrate Land enters the battlefield attached to a land that’s enchanted by other Auras, those Auras are put into their owners’ graveyards.
class ConsecrateLandRuleEffect extends ContinuousRuleModifyingEffectImpl {
public ConsecrateLandRuleEffect() {
super(Duration.WhileOnBattlefield, Outcome.Detriment);
staticText = "and can't be enchanted by other Auras";
}
public ConsecrateLandRuleEffect(final ConsecrateLandRuleEffect effect) {
super(effect);
}
@Override
public ConsecrateLandRuleEffect copy() {
return new ConsecrateLandRuleEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.ATTACH || event.getType() == EventType.STAY_ATTACHED;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
Permanent sourceObject = game.getPermanent(source.getSourceId());
if (sourceObject != null && sourceObject.getAttachedTo() != null) {
if (event.getTargetId().equals(sourceObject.getAttachedTo())) {
return !event.getSourceId().equals(source.getSourceId());
}
}
return false;
}
}