/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.c; import mage.abilities.Ability; import mage.abilities.common.SimpleStaticAbility; import mage.abilities.effects.ContinuousRuleModifyingEffectImpl; import mage.abilities.effects.common.AttachEffect; import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect; import mage.abilities.keyword.EnchantAbility; import mage.abilities.keyword.IndestructibleAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.*; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.permanent.Permanent; import mage.target.TargetPermanent; import mage.target.common.TargetLandPermanent; import java.util.UUID; /** * * @author MTGfan */ public class ConsecrateLand extends CardImpl { public ConsecrateLand(UUID ownerId, CardSetInfo setInfo) { super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{W}"); this.subtype.add("Aura"); // Enchant land TargetPermanent auraTarget = new TargetLandPermanent(); this.getSpellAbility().addTarget(auraTarget); this.getSpellAbility().addEffect(new AttachEffect(Outcome.Benefit)); Ability ability = new EnchantAbility(auraTarget.getTargetName()); this.addAbility(ability); // Enchanted land is indestructible and can't be enchanted by other Auras. Ability ability2 = new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(IndestructibleAbility.getInstance(), AttachmentType.AURA)); ability2.addEffect(new ConsecrateLandRuleEffect()); this.addAbility(ability2); } public ConsecrateLand(final ConsecrateLand card) { super(card); } @Override public ConsecrateLand copy() { return new ConsecrateLand(this); } } // 9/25/2006 ruling: If Consecrate Land enters the battlefield attached to a land that’s enchanted by other Auras, those Auras are put into their owners’ graveyards. class ConsecrateLandRuleEffect extends ContinuousRuleModifyingEffectImpl { public ConsecrateLandRuleEffect() { super(Duration.WhileOnBattlefield, Outcome.Detriment); staticText = "and can't be enchanted by other Auras"; } public ConsecrateLandRuleEffect(final ConsecrateLandRuleEffect effect) { super(effect); } @Override public ConsecrateLandRuleEffect copy() { return new ConsecrateLandRuleEffect(this); } @Override public boolean checksEventType(GameEvent event, Game game) { return event.getType() == EventType.ATTACH || event.getType() == EventType.STAY_ATTACHED; } @Override public boolean applies(GameEvent event, Ability source, Game game) { Permanent sourceObject = game.getPermanent(source.getSourceId()); if (sourceObject != null && sourceObject.getAttachedTo() != null) { if (event.getTargetId().equals(sourceObject.getAttachedTo())) { return !event.getSourceId().equals(source.getSourceId()); } } return false; } }