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package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class JinxedRingTest extends CardTestPlayerBase {
@Test
public void testShatterstorm() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// Destroy all artifacts. They can't be regenerated.
addCard(Zone.HAND, playerA, "Shatterstorm", 1); // Sorcery - {2}{R}{R}
// Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
// Sacrifice a creature: Target opponent gains control of Jinxed Ring.
addCard(Zone.BATTLEFIELD, playerA, "Jinxed Ring", 1);
// Bonded Construct can't attack alone.
addCard(Zone.BATTLEFIELD, playerA, "Bonded Construct", 2); // Artifact Creature - Construct 2/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shatterstorm");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Shatterstorm", 1);
assertGraveyardCount(playerA, "Jinxed Ring", 1);
assertGraveyardCount(playerA, "Bonded Construct", 2);
assertLife(playerA, 17);
assertLife(playerB, 20);
}
/**
* Card works fine on destroying individual things, but after I gave it to
* my opponent, when I cast Shatterstorm there were no triggers. Maybe a
* problem because Jinxed Ring goes to my graveyard and other permanents go
* to their owner's graveyards, while Jinxed Ring looks at permanent's
* entering "your graveyard."
*/
@Test
public void testShatterstormControlledByOpponent() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
addCard(Zone.HAND, playerA, "Legerdemain", 1); // Sorcery - {2}{U}{U}
// Destroy all artifacts. They can't be regenerated.
addCard(Zone.HAND, playerA, "Shatterstorm", 1); // Sorcery - {2}{R}{R}
// Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.
// Sacrifice a creature: Target opponent gains control of Jinxed Ring.
addCard(Zone.BATTLEFIELD, playerA, "Jinxed Ring", 1);
// Bonded Construct can't attack alone.
addCard(Zone.BATTLEFIELD, playerB, "Bonded Construct", 2); // Artifact Creature - Construct 2/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legerdemain", "Jinxed Ring^Bonded Construct");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shatterstorm");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Legerdemain", 1);
assertGraveyardCount(playerA, "Shatterstorm", 1);
assertGraveyardCount(playerA, "Jinxed Ring", 1);
assertGraveyardCount(playerB, "Bonded Construct", 2);
assertLife(playerA, 20);
assertLife(playerB, 18);
}
}