/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package org.mage.test.cards.triggers.dies; import mage.constants.PhaseStep; import mage.constants.Zone; import org.junit.Test; import org.mage.test.serverside.base.CardTestPlayerBase; /** * * @author LevelX2 */ public class JinxedRingTest extends CardTestPlayerBase { @Test public void testShatterstorm() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4); // Destroy all artifacts. They can't be regenerated. addCard(Zone.HAND, playerA, "Shatterstorm", 1); // Sorcery - {2}{R}{R} // Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. // Sacrifice a creature: Target opponent gains control of Jinxed Ring. addCard(Zone.BATTLEFIELD, playerA, "Jinxed Ring", 1); // Bonded Construct can't attack alone. addCard(Zone.BATTLEFIELD, playerA, "Bonded Construct", 2); // Artifact Creature - Construct 2/1 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shatterstorm"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Shatterstorm", 1); assertGraveyardCount(playerA, "Jinxed Ring", 1); assertGraveyardCount(playerA, "Bonded Construct", 2); assertLife(playerA, 17); assertLife(playerB, 20); } /** * Card works fine on destroying individual things, but after I gave it to * my opponent, when I cast Shatterstorm there were no triggers. Maybe a * problem because Jinxed Ring goes to my graveyard and other permanents go * to their owner's graveyards, while Jinxed Ring looks at permanent's * entering "your graveyard." */ @Test public void testShatterstormControlledByOpponent() { addCard(Zone.BATTLEFIELD, playerA, "Mountain", 6); addCard(Zone.BATTLEFIELD, playerA, "Island", 2); // Exchange control of target artifact or creature and another target permanent that shares one of those types with it. addCard(Zone.HAND, playerA, "Legerdemain", 1); // Sorcery - {2}{U}{U} // Destroy all artifacts. They can't be regenerated. addCard(Zone.HAND, playerA, "Shatterstorm", 1); // Sorcery - {2}{R}{R} // Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you. // Sacrifice a creature: Target opponent gains control of Jinxed Ring. addCard(Zone.BATTLEFIELD, playerA, "Jinxed Ring", 1); // Bonded Construct can't attack alone. addCard(Zone.BATTLEFIELD, playerB, "Bonded Construct", 2); // Artifact Creature - Construct 2/1 castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Legerdemain", "Jinxed Ring^Bonded Construct"); castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Shatterstorm"); setStopAt(1, PhaseStep.BEGIN_COMBAT); execute(); assertGraveyardCount(playerA, "Legerdemain", 1); assertGraveyardCount(playerA, "Shatterstorm", 1); assertGraveyardCount(playerA, "Jinxed Ring", 1); assertGraveyardCount(playerB, "Bonded Construct", 2); assertLife(playerA, 20); assertLife(playerB, 18); } }