/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.g; import mage.abilities.Ability; import mage.abilities.common.SimpleActivatedAbility; import mage.abilities.costs.common.TapSourceCost; import mage.abilities.costs.mana.ManaCostsImpl; import mage.abilities.effects.OneShotEffect; import mage.cards.*; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.Zone; import mage.game.Game; import mage.players.Player; import mage.target.TargetPlayer; import java.util.UUID; /** * * @author LevelX2 */ public class Grindstone extends CardImpl { public Grindstone(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.ARTIFACT},"{1}"); // {3}, {T}: Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GrindstoneEffect(), new ManaCostsImpl("{3}")); ability.addCost(new TapSourceCost()); ability.addTarget(new TargetPlayer()); this.addAbility(ability); } public Grindstone(final Grindstone card) { super(card); } @Override public Grindstone copy() { return new Grindstone(this); } } class GrindstoneEffect extends OneShotEffect { public GrindstoneEffect() { super(Outcome.Benefit); this.staticText = "Target player puts the top two cards of his or her library into his or her graveyard. If both cards share a color, repeat this process"; } public GrindstoneEffect(final GrindstoneEffect effect) { super(effect); } @Override public GrindstoneEffect copy() { return new GrindstoneEffect(this); } @Override public boolean apply(Game game, Ability source) { Player targetPlayer = game.getPlayer(this.getTargetPointer().getFirst(game, source)); boolean colorShared; if (targetPlayer != null) { int possibleIterations = targetPlayer.getLibrary().size() / 2; int iteration = 0; do { iteration++; if (iteration > possibleIterations + 20) { // 801.16. If the game somehow enters a "loop" of mandatory actions, repeating a sequence of events // with no way to stop, the game is a draw for each player who controls an object that's involved in // that loop, as well as for each player within the range of influence of any of those players. They // leave the game. All remaining players continue to play the game. game.setDraw(source.getControllerId()); return true; } colorShared = false; Cards cards = new CardsImpl(); cards.addAll(targetPlayer.getLibrary().getTopCards(game, 2)); if (!cards.isEmpty()) { Card card1 = targetPlayer.getLibrary().removeFromTop(game); if (targetPlayer.getLibrary().hasCards()) { colorShared = card1.getColor(game).shares(targetPlayer.getLibrary().removeFromTop(game).getColor(game)); } } targetPlayer.moveCards(cards, Zone.GRAVEYARD, source, game); } while (colorShared && targetPlayer.canRespond()); return true; } return false; } }