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package org.mage.test.cards.abilities.enters;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SepulchralPrimordialTest extends CardTestPlayerBase {
@Test
public void testETB2Effect() {
// When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one
// target creature card from that player's graveyard onto the battlefield under your control.
addCard(Zone.HAND, playerA, "Sepulchral Primordial", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 7);
addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Sepulchral Primordial");
addTarget(playerA, "Silvercoat Lion"); // target for ETB Sepulchral Primordial
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Sepulchral Primordial", 1);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
/**
* Sepulchral Primordial's "enter the battlefield" effect works correctly on
* cast, but does not trigger if he is returned to the battlefield by other
* means (e.g. summoned from the graveyard). I've encountered this in
* 4-player commander games with other humans.
*/
@Test
public void testETBFromGraveyardEffect() {
// Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it.
addCard(Zone.HAND, playerA, "Miraculous Recovery", 1); // Instant {4}{W}
// When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one
// target creature card from that player's graveyard onto the battlefield under your control.
addCard(Zone.GRAVEYARD, playerA, "Sepulchral Primordial", 1); // Creature 5/4
addCard(Zone.BATTLEFIELD, playerA, "Plains", 5);
addCard(Zone.GRAVEYARD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Miraculous Recovery", "Sepulchral Primordial");
addTarget(playerA, "Silvercoat Lion"); // target for ETB Sepulchral Primordial
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerA, "Miraculous Recovery", 1);
assertPowerToughness(playerA, "Sepulchral Primordial", 6, 5);
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertLife(playerA, 20);
assertLife(playerB, 20);
}
}