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package mage.cards.e;
import mage.abilities.Ability;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.keyword.AwakenAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetOpponent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class EncirclingFissure extends CardImpl {
public EncirclingFissure(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{W}");
// Prevent all combat damage that would be dealt this turn by creatures target opponent controls.
this.getSpellAbility().addEffect(new EncirclingFissurePreventEffect());
this.getSpellAbility().addTarget(new TargetOpponent());
// Awaken 2 —{4}{W}</i>
this.addAbility(new AwakenAbility(this, 2, "{4}{W}"));
}
public EncirclingFissure(final EncirclingFissure card) {
super(card);
}
@Override
public EncirclingFissure copy() {
return new EncirclingFissure(this);
}
}
class EncirclingFissurePreventEffect extends PreventionEffectImpl {
public EncirclingFissurePreventEffect() {
super(Duration.EndOfTurn, Integer.MAX_VALUE, true, false);
staticText = "Prevent all combat damage that would be dealt this turn by creatures target opponent controls";
}
public EncirclingFissurePreventEffect(final EncirclingFissurePreventEffect effect) {
super(effect);
}
@Override
public EncirclingFissurePreventEffect copy() {
return new EncirclingFissurePreventEffect(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (super.applies(event, source, game) && event instanceof DamageEvent && event.getAmount() > 0) {
DamageEvent damageEvent = (DamageEvent) event;
if (damageEvent.isCombatDamage()) {
Permanent permanent = game.getPermanent(damageEvent.getSourceId());
if (permanent != null
&& permanent.isCreature()
&& permanent.getControllerId().equals(getTargetPointer().getFirst(game, source))) {
return true;
}
}
}
return false;
}
}