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package mage.cards.i;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.condition.common.CastFromHandSourceCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileSourceEffect;
import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.filter.common.FilterPermanentCard;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetCardInYourGraveyard;
import mage.target.targetpointer.FixedTarget;
import mage.watchers.common.CastFromHandWatcher;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class InameAsOne extends CardImpl {
private static final FilterPermanentCard filter = new FilterPermanentCard("Spirit permanent card");
static {
filter.add(new SubtypePredicate("Spirit"));
}
public InameAsOne(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{8}{B}{B}{G}{G}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Spirit");
this.power = new MageInt(8);
this.toughness = new MageInt(8);
// When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library.
this.addAbility(new ConditionalTriggeredAbility(
new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, 1, filter)), true),
CastFromHandSourceCondition.instance,
"When {this} enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library."),
new CastFromHandWatcher());
// When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield.
Ability ability = new DiesTriggeredAbility(new InameAsOneEffect(), false);
ability.addTarget(new TargetCardInYourGraveyard(filter));
this.addAbility(ability);
}
public InameAsOne(final InameAsOne card) {
super(card);
}
@Override
public InameAsOne copy() {
return new InameAsOne(this);
}
}
class InameAsOneEffect extends OneShotEffect {
public InameAsOneEffect() {
super(Outcome.Benefit);
this.staticText = "you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield";
}
public InameAsOneEffect(final InameAsOneEffect effect) {
super(effect);
}
@Override
public InameAsOneEffect copy() {
return new InameAsOneEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = game.getObject(source.getSourceId());
Card targetCard = game.getCard(getTargetPointer().getFirst(game, source));
if (controller != null && sourceObject != null && targetCard != null) {
if (controller.chooseUse(outcome, "Exile " + sourceObject.getLogName() + " to return Spirit card?", source, game)) {
// In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution
// of its ability. If you do, its ability still works. Iname's ability only requires that you attempted to
// exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature
// (with, for example, Rest in Peace) doesn't necessarily ensure that creature will end up in the graveyard;
// it just so happens that the action of exiling something and the exile zone both use the same word: "exile".
Effect effect = new ReturnFromGraveyardToBattlefieldTargetEffect();
effect.setTargetPointer(new FixedTarget(targetCard.getId(), targetCard.getZoneChangeCounter(game)));
new ExileSourceEffect().apply(game, source);
return effect.apply(game, source);
}
return true;
}
return false;
}
}