/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.i; import mage.MageInt; import mage.MageObject; import mage.abilities.Ability; import mage.abilities.common.DiesTriggeredAbility; import mage.abilities.common.EntersBattlefieldTriggeredAbility; import mage.abilities.condition.common.CastFromHandSourceCondition; import mage.abilities.decorator.ConditionalTriggeredAbility; import mage.abilities.effects.Effect; import mage.abilities.effects.OneShotEffect; import mage.abilities.effects.common.ExileSourceEffect; import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect; import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect; import mage.cards.Card; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.Outcome; import mage.constants.SuperType; import mage.filter.common.FilterPermanentCard; import mage.filter.predicate.mageobject.SubtypePredicate; import mage.game.Game; import mage.players.Player; import mage.target.common.TargetCardInLibrary; import mage.target.common.TargetCardInYourGraveyard; import mage.target.targetpointer.FixedTarget; import mage.watchers.common.CastFromHandWatcher; import java.util.UUID; /** * * @author LevelX2 */ public class InameAsOne extends CardImpl { private static final FilterPermanentCard filter = new FilterPermanentCard("Spirit permanent card"); static { filter.add(new SubtypePredicate("Spirit")); } public InameAsOne(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{8}{B}{B}{G}{G}"); addSuperType(SuperType.LEGENDARY); this.subtype.add("Spirit"); this.power = new MageInt(8); this.toughness = new MageInt(8); // When Iname as One enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library. this.addAbility(new ConditionalTriggeredAbility( new EntersBattlefieldTriggeredAbility(new SearchLibraryPutInPlayEffect(new TargetCardInLibrary(0, 1, filter)), true), CastFromHandSourceCondition.instance, "When {this} enters the battlefield, if you cast it from your hand, you may search your library for a Spirit permanent card, put it onto the battlefield, then shuffle your library."), new CastFromHandWatcher()); // When Iname as One dies, you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield. Ability ability = new DiesTriggeredAbility(new InameAsOneEffect(), false); ability.addTarget(new TargetCardInYourGraveyard(filter)); this.addAbility(ability); } public InameAsOne(final InameAsOne card) { super(card); } @Override public InameAsOne copy() { return new InameAsOne(this); } } class InameAsOneEffect extends OneShotEffect { public InameAsOneEffect() { super(Outcome.Benefit); this.staticText = "you may exile it. If you do, return target Spirit permanent card from your graveyard to the battlefield"; } public InameAsOneEffect(final InameAsOneEffect effect) { super(effect); } @Override public InameAsOneEffect copy() { return new InameAsOneEffect(this); } @Override public boolean apply(Game game, Ability source) { Player controller = game.getPlayer(source.getControllerId()); MageObject sourceObject = game.getObject(source.getSourceId()); Card targetCard = game.getCard(getTargetPointer().getFirst(game, source)); if (controller != null && sourceObject != null && targetCard != null) { if (controller.chooseUse(outcome, "Exile " + sourceObject.getLogName() + " to return Spirit card?", source, game)) { // In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution // of its ability. If you do, its ability still works. Iname's ability only requires that you attempted to // exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature // (with, for example, Rest in Peace) doesn't necessarily ensure that creature will end up in the graveyard; // it just so happens that the action of exiling something and the exile zone both use the same word: "exile". Effect effect = new ReturnFromGraveyardToBattlefieldTargetEffect(); effect.setTargetPointer(new FixedTarget(targetCard.getId(), targetCard.getZoneChangeCounter(game))); new ExileSourceEffect().apply(game, source); return effect.apply(game, source); } return true; } return false; } }