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package mage.cards.t;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DealsCombatDamageToAPlayerTriggeredAbility;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.keyword.PartnerAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SuperType;
import mage.game.Game;
import mage.game.permanent.token.SaprolingToken;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author spjspj
*/
public class TanaTheBloodsower extends CardImpl {
public TanaTheBloodsower(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}{G}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Elf");
this.subtype.add("Druid");
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Trample
this.addAbility(TrampleAbility.getInstance());
// Whenever Tana, the Bloodsower deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
this.addAbility(new DealsCombatDamageToAPlayerTriggeredAbility(new TanaTheBloodsowerEffect(), false, true));
// Partner
this.addAbility(PartnerAbility.getInstance());
}
public TanaTheBloodsower(final TanaTheBloodsower card) {
super(card);
}
@Override
public TanaTheBloodsower copy() {
return new TanaTheBloodsower(this);
}
}
class TanaTheBloodsowerEffect extends OneShotEffect {
public TanaTheBloodsowerEffect() {
super(Outcome.PutCreatureInPlay);
this.staticText = "create that many 1/1 green Saproling creature tokens";
}
public TanaTheBloodsowerEffect(final TanaTheBloodsowerEffect effect) {
super(effect);
}
@Override
public TanaTheBloodsowerEffect copy() {
return new TanaTheBloodsowerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(targetPointer.getFirst(game, source));
if (player != null) {
int amount = (Integer)getValue("damage");
if (amount > 0) {
return new CreateTokenEffect(new SaprolingToken(), amount).apply(game, source);
}
return true;
}
return false;
}
}