/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.target; import mage.constants.Zone; import mage.abilities.Ability; import mage.filter.FilterStackObject; import mage.game.Game; import mage.game.stack.StackObject; import java.util.HashSet; import java.util.Set; import java.util.UUID; /** * * @author BetaSteward_at_googlemail.com */ public class TargetStackObject extends TargetObject { protected final FilterStackObject filter; public TargetStackObject() { this(1, 1, new FilterStackObject()); } public TargetStackObject(FilterStackObject filter) { this(1, 1, filter); } public TargetStackObject(int numTargets, FilterStackObject filter) { this(numTargets, numTargets, filter); } public TargetStackObject(int minNumTargets, int maxNumTargets, FilterStackObject filter) { this.minNumberOfTargets = minNumTargets; this.maxNumberOfTargets = maxNumTargets; this.zone = Zone.STACK; this.filter = filter; this.targetName = filter.getMessage(); } public TargetStackObject(final TargetStackObject target) { super(target); this.filter = target.filter.copy(); } @Override public FilterStackObject getFilter() { return filter; } @Override public boolean canTarget(UUID id, Ability source, Game game) { StackObject stackObject = game.getStack().getStackObject(id); return stackObject != null && filter.match(stackObject, source.getSourceId(), source.getControllerId(), game); } @Override public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) { int count = 0; for (StackObject stackObject: game.getStack()) { if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId()) && filter.match(stackObject, sourceId, sourceControllerId, game)) { count++; if (count >= this.minNumberOfTargets) { return true; } } } return false; } @Override public boolean canChoose(UUID sourceControllerId, Game game) { return canChoose(null, sourceControllerId, game); } @Override public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) { Set<UUID> possibleTargets = new HashSet<>(); for (StackObject stackObject: game.getStack()) { if (game.getState().getPlayersInRange(sourceControllerId, game).contains(stackObject.getControllerId()) && filter.match(stackObject, sourceId, sourceControllerId, game)) { possibleTargets.add(stackObject.getId()); } } return possibleTargets; } @Override public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) { return this.possibleTargets(null, sourceControllerId, game); } @Override public TargetStackObject copy() { return new TargetStackObject(this); } }