/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects; import mage.abilities.Ability; import mage.constants.Duration; import mage.constants.EffectType; import mage.constants.Outcome; import mage.game.Game; import mage.game.events.DamageEvent; import mage.game.events.GameEvent; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.Target; /** * * @author BetaSteward_at_googlemail.com */ public abstract class RedirectionEffect extends ReplacementEffectImpl { protected Target redirectTarget; protected int amountToRedirect; protected boolean oneUsage; public RedirectionEffect(Duration duration) { this(duration, Integer.MAX_VALUE, false); } public RedirectionEffect(Duration duration, int amountToRedirect, boolean oneUsage) { super(duration, Outcome.RedirectDamage); this.effectType = EffectType.REDIRECTION; this.amountToRedirect = amountToRedirect; this.oneUsage = oneUsage; } public RedirectionEffect(final RedirectionEffect effect) { super(effect); this.redirectTarget = effect.redirectTarget; this.amountToRedirect = effect.amountToRedirect; this.oneUsage = effect.oneUsage; } @Override public boolean checksEventType(GameEvent event, Game game) { switch (event.getType()) { case DAMAGE_CREATURE: case DAMAGE_PLAYER: case DAMAGE_PLANESWALKER: return true; } return false; } @Override public boolean replaceEvent(GameEvent event, Ability source, Game game) { String sourceLogName = source != null ? game.getObject(source.getSourceId()).getLogName() + ": " : ""; DamageEvent damageEvent = (DamageEvent) event; int restDamage = 0; int damageToRedirect = event.getAmount(); if (damageEvent.getAmount() > amountToRedirect) { restDamage = damageEvent.getAmount() - amountToRedirect; damageToRedirect = amountToRedirect; } if (damageToRedirect > 0 && oneUsage) { this.discard(); } Permanent permanent = game.getPermanent(redirectTarget.getFirstTarget()); if (permanent != null) { permanent.damage(damageToRedirect, event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable(), event.getAppliedEffects()); game.informPlayers(sourceLogName + "Redirected " + damageToRedirect + " damage to " + permanent.getLogName()); } else { Player player = game.getPlayer(redirectTarget.getFirstTarget()); if (player != null) { player.damage(damageToRedirect, event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable(), event.getAppliedEffects()); game.informPlayers(sourceLogName + "Redirected " + damageToRedirect + " damage to " + player.getLogName()); } } if (restDamage > 0) { damageEvent.setAmount(restDamage); return false; } return true; } }