/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects;
import mage.abilities.Ability;
import mage.constants.Duration;
import mage.constants.EffectType;
import mage.constants.Outcome;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.Target;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class RedirectionEffect extends ReplacementEffectImpl {
protected Target redirectTarget;
protected int amountToRedirect;
protected boolean oneUsage;
public RedirectionEffect(Duration duration) {
this(duration, Integer.MAX_VALUE, false);
}
public RedirectionEffect(Duration duration, int amountToRedirect, boolean oneUsage) {
super(duration, Outcome.RedirectDamage);
this.effectType = EffectType.REDIRECTION;
this.amountToRedirect = amountToRedirect;
this.oneUsage = oneUsage;
}
public RedirectionEffect(final RedirectionEffect effect) {
super(effect);
this.redirectTarget = effect.redirectTarget;
this.amountToRedirect = effect.amountToRedirect;
this.oneUsage = effect.oneUsage;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
switch (event.getType()) {
case DAMAGE_CREATURE:
case DAMAGE_PLAYER:
case DAMAGE_PLANESWALKER:
return true;
}
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
String sourceLogName = source != null ? game.getObject(source.getSourceId()).getLogName() + ": " : "";
DamageEvent damageEvent = (DamageEvent) event;
int restDamage = 0;
int damageToRedirect = event.getAmount();
if (damageEvent.getAmount() > amountToRedirect) {
restDamage = damageEvent.getAmount() - amountToRedirect;
damageToRedirect = amountToRedirect;
}
if (damageToRedirect > 0 && oneUsage) {
this.discard();
}
Permanent permanent = game.getPermanent(redirectTarget.getFirstTarget());
if (permanent != null) {
permanent.damage(damageToRedirect, event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable(), event.getAppliedEffects());
game.informPlayers(sourceLogName + "Redirected " + damageToRedirect + " damage to " + permanent.getLogName());
} else {
Player player = game.getPlayer(redirectTarget.getFirstTarget());
if (player != null) {
player.damage(damageToRedirect, event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable(), event.getAppliedEffects());
game.informPlayers(sourceLogName + "Redirected " + damageToRedirect + " damage to " + player.getLogName());
}
}
if (restDamage > 0) {
damageEvent.setAmount(restDamage);
return false;
}
return true;
}
}