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package org.mage.test.cards.copy;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class IdentityThiefTest extends CardTestPlayerBase {
/**
* This is probably a narrow case of a wider problem base. Identity Thief
* copied Molten Sentry and died immediately (should have been either a 5/2
* or a 2/5, whatever the original Molten Sentry was).
*/
@Test
public void testCopyCreature() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// As Molten Sentry enters the battlefield, flip a coin. If the coin comes up heads, Molten Sentry enters the battlefield as a 5/2 creature with haste.
// If it comes up tails, Molten Sentry enters the battlefield as a 2/5 creature with defender.
addCard(Zone.HAND, playerA, "Molten Sentry"); // {3}{R}
// Whenever Identity Thief attacks, you may exile another target nontoken creature.
// If you do, Identity Thief becomes a copy of that creature until end of turn.
// Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerB, "Identity Thief"); // {2}{U}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Molten Sentry");
attack(2, playerB, "Identity Thief");
addTarget(playerB, "Molten Sentry");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertExileCount(playerA, 1);
assertExileCount("Molten Sentry", 1);
assertPermanentCount(playerB, "Identity Thief", 0);
assertPermanentCount(playerB, "Molten Sentry", 1);
}
@Test
public void testCopyPrimalClay() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
// As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
addCard(Zone.HAND, playerA, "Primal Clay"); // {4}
// Whenever Identity Thief attacks, you may exile another target nontoken creature.
// If you do, Identity Thief becomes a copy of that creature until end of turn.
// Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerB, "Identity Thief"); // {2}{U}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Primal Clay");
attack(2, playerB, "Identity Thief");
addTarget(playerB, "Primal Clay");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertExileCount(playerA, 1);
assertExileCount("Primal Clay", 1);
assertPermanentCount(playerB, "Identity Thief", 0);
assertPermanentCount(playerB, "Primal Clay", 1);
}
@Test
public void testShouldNotCopyP1P1Counters() {
addCard(Zone.BATTLEFIELD, playerA, "Sylvan Advocate", 1); // {1}{G} 2/3 vigilance
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
addCard(Zone.HAND, playerA, "Battlegrowth"); // {G} instant - Put a +1/+1 counter on target creature.
// Whenever Identity Thief attacks, you may exile another target nontoken creature.
// If you do, Identity Thief becomes a copy of that creature until end of turn.
// Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
addCard(Zone.BATTLEFIELD, playerB, "Identity Thief"); // {2}{U}{U}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Battlegrowth");
addTarget(playerA, "Sylvan Advocate");
attack(2, playerB, "Identity Thief");
addTarget(playerB, "Sylvan Advocate");
setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertExileCount(playerA, 1);
assertExileCount("Sylvan Advocate", 1);
assertGraveyardCount(playerA, "Battlegrowth", 1);
assertPermanentCount(playerB, "Identity Thief", 0);
assertPermanentCount(playerB, "Sylvan Advocate", 1);
assertCounterCount(playerB, "Sylvan Advocate", CounterType.P1P1, 0);
assertPowerToughness(playerB, "Sylvan Advocate", 2, 3); // finds it with 3 power 4 toughness
}
}