/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.v; import java.util.UUID; import mage.MageInt; import mage.abilities.TriggeredAbilityImpl; import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect; import mage.abilities.keyword.HasteAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.CardType; import mage.constants.WatcherScope; import mage.constants.Zone; import mage.game.Game; import mage.game.events.GameEvent; import mage.game.events.GameEvent.EventType; import mage.game.stack.Spell; import mage.watchers.Watcher; /** * * @author BetaSteward_at_googlemail.com */ public class Vengevine extends CardImpl { public Vengevine(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{G}{G}"); this.subtype.add("Elemental"); this.power = new MageInt(4); this.toughness = new MageInt(3); this.addAbility(HasteAbility.getInstance()); this.addAbility(new VengevineAbility(), new VengevineWatcher()); } public Vengevine(final Vengevine card) { super(card); } @Override public Vengevine copy() { return new Vengevine(this); } } class VengevineAbility extends TriggeredAbilityImpl { public VengevineAbility() { super(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true); } public VengevineAbility(final VengevineAbility ability) { super(ability); } @Override public VengevineAbility copy() { return new VengevineAbility(this); } @Override public boolean checkEventType(GameEvent event, Game game) { return event.getType() == EventType.SPELL_CAST; } @Override public boolean checkTrigger(GameEvent event, Game game) { if (event.getPlayerId().equals(controllerId)) { Watcher watcher = game.getState().getWatchers().get(VengevineWatcher.class.getSimpleName(), controllerId); if (watcher != null && watcher.conditionMet()) { return true; } } return false; } @Override public String getRule() { return "Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return {this} from your graveyard to the battlefield."; } } class VengevineWatcher extends Watcher { int creatureSpellCount = 0; public VengevineWatcher() { super(VengevineWatcher.class.getSimpleName(), WatcherScope.PLAYER); } public VengevineWatcher(final VengevineWatcher watcher) { super(watcher); this.creatureSpellCount = watcher.creatureSpellCount; } @Override public VengevineWatcher copy() { return new VengevineWatcher(this); } @Override public void watch(GameEvent event, Game game) { condition = false; if (event.getType() == EventType.SPELL_CAST && event.getPlayerId().equals(controllerId)) { Spell spell = game.getStack().getSpell(event.getTargetId()); if (spell != null && spell.isCreature()) { creatureSpellCount++; if (creatureSpellCount == 2) condition = true; } } } @Override public void reset() { super.reset(); creatureSpellCount = 0; } }