/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.effects.common.continuous; import mage.constants.Duration; import mage.constants.Layer; import mage.constants.Outcome; import mage.constants.SubLayer; import mage.abilities.Ability; import mage.abilities.dynamicvalue.DynamicValue; import mage.abilities.dynamicvalue.common.StaticValue; import mage.abilities.effects.ContinuousEffectImpl; import mage.game.Game; import mage.game.permanent.Permanent; import mage.target.targetpointer.FixedTarget; /** * @author BetaSteward_at_googlemail.com */ public class BoostEquippedEffect extends ContinuousEffectImpl { private DynamicValue power; private DynamicValue toughness; private boolean fixedTarget = false; public BoostEquippedEffect(int power, int toughness) { this(power, toughness, Duration.WhileOnBattlefield); } public BoostEquippedEffect(int power, int toughness, Duration duration) { this(new StaticValue(power), new StaticValue(toughness), duration); } public BoostEquippedEffect(DynamicValue powerDynamicValue, DynamicValue toughnessDynamicValue) { this(powerDynamicValue, toughnessDynamicValue, Duration.WhileOnBattlefield); } public BoostEquippedEffect(DynamicValue powerDynamicValue, DynamicValue toughnessDynamicValue, Duration duration) { super(duration, Layer.PTChangingEffects_7, SubLayer.ModifyPT_7c, Outcome.BoostCreature); this.power = powerDynamicValue; this.toughness = toughnessDynamicValue; if (duration == Duration.EndOfTurn) { fixedTarget = true; } setText(); } public BoostEquippedEffect(final BoostEquippedEffect effect) { super(effect); this.power = effect.power.copy(); this.toughness = effect.toughness.copy(); this.fixedTarget = effect.fixedTarget; } @Override public BoostEquippedEffect copy() { return new BoostEquippedEffect(this); } @Override public void init(Ability source, Game game) { if (fixedTarget) { Permanent equipment = game.getPermanent(source.getSourceId()); if (equipment != null && equipment.getAttachedTo() != null) { this.setTargetPointer(new FixedTarget(equipment.getAttachedTo())); } } super.init(source, game); // inits the target pointer so call it after setting the targetPointer } @Override public boolean apply(Game game, Ability source) { Permanent creature = null; if (fixedTarget) { creature = game.getPermanent(targetPointer.getFirst(game, source)); } else { Permanent equipment = game.getPermanent(source.getSourceId()); if (equipment != null && equipment.getAttachedTo() != null) { creature = game.getPermanent(equipment.getAttachedTo()); } } if (creature != null) { creature.addPower(power.calculate(game, source, this)); creature.addToughness(toughness.calculate(game, source, this)); } return true; } private void setText() { StringBuilder sb = new StringBuilder(); sb.append("Equipped creature gets "); String p = power.toString(); if (!p.startsWith("-")) sb.append('+'); sb.append(p).append('/'); String t = toughness.toString(); if (!t.startsWith("-")) { if (p.startsWith("-")) sb.append('-'); else sb.append('+'); } sb.append(t); if (duration != Duration.WhileOnBattlefield) sb.append(' ').append(duration.toString()); String message = power.getMessage(); if (!message.isEmpty()) { sb.append(" for each "); } sb.append(message); staticText = sb.toString(); } }