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package mage.cards.c;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfCombatTriggeredAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.condition.common.ModeChoiceSourceCondition;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.effects.common.ChooseModeEffect;
import mage.abilities.effects.common.TapTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.TargetController;
import mage.counters.CounterType;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class CitadelSiege extends CardImpl {
private final static String ruleTrigger1 = "&bull Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.";
private final static String ruleTrigger2 = "&bull Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.";
public CitadelSiege(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{W}{W}");
// As Citadel Siege enters the battlefield, choose Khans or Dragons.
this.addAbility(new EntersBattlefieldAbility(new ChooseModeEffect("Khans or Dragons?","Khans", "Dragons"),null,
"As {this} enters the battlefield, choose Khans or Dragons.",""));
// * Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
Ability ability = new ConditionalTriggeredAbility(
new BeginningOfCombatTriggeredAbility(new AddCountersTargetEffect(CounterType.P1P1.createInstance(2)), TargetController.YOU, false),
new ModeChoiceSourceCondition("Khans"),
ruleTrigger1);
ability.addTarget(new TargetControlledCreaturePermanent());
this.addAbility(ability);
// * Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.
ability = new ConditionalTriggeredAbility(
new BeginningOfCombatTriggeredAbility(new TapTargetEffect(), TargetController.OPPONENT, false),
new ModeChoiceSourceCondition("Dragons"),
ruleTrigger2);
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
}
@Override
public void adjustTargets(Ability ability, Game game) {
if (this.getAbilities().contains(ability) && ability.getRule().startsWith("&bull Dragons")) {
FilterCreaturePermanent filter = new FilterCreaturePermanent("creature that player controls");
filter.add(new ControllerIdPredicate(game.getCombat().getAttackerId()));
ability.getTargets().clear();
ability.addTarget(new TargetCreaturePermanent(filter));
}
}
public CitadelSiege(final CitadelSiege card) {
super(card);
}
@Override
public CitadelSiege copy() {
return new CitadelSiege(this);
}
}