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package mage.cards.h;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.CantBlockAbility;
import mage.abilities.common.DiesTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.FlippedCondition;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CopyTokenEffect;
import mage.abilities.effects.common.continuous.BoostControlledEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.effects.common.continuous.GainAbilityControlledEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.Token;
import mage.players.Player;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public class HomuraHumanAscendant extends CardImpl {
public HomuraHumanAscendant(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{R}{R}");
addSuperType(SuperType.LEGENDARY);
this.subtype.add("Human");
this.subtype.add("Monk");
this.power = new MageInt(4);
this.toughness = new MageInt(4);
this.flipCard = true;
this.flipCardName = "Homura's Essence";
// Homura, Human Ascendant can't block.
this.addAbility(new CantBlockAbility());
// When Homura dies, return it to the battlefield flipped.
this.addAbility(new DiesTriggeredAbility(new HomuraReturnFlippedSourceEffect(new HomurasEssence2())));
}
public HomuraHumanAscendant(final HomuraHumanAscendant card) {
super(card);
}
@Override
public HomuraHumanAscendant copy() {
return new HomuraHumanAscendant(this);
}
}
class HomuraReturnFlippedSourceEffect extends OneShotEffect {
private final Token flipToken;
public HomuraReturnFlippedSourceEffect(Token flipToken) {
super(Outcome.BecomeCreature);
this.flipToken = flipToken;
staticText = "return it to the battlefield flipped";
}
public HomuraReturnFlippedSourceEffect(final HomuraReturnFlippedSourceEffect effect) {
super(effect);
this.flipToken = effect.flipToken;
}
@Override
public boolean apply(Game game, Ability source) {
Card sourceCard = game.getCard(source.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (sourceCard != null && controller != null && game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) {
ContinuousEffect effect = new ConditionalContinuousEffect(new CopyTokenEffect(flipToken), FlippedCondition.instance, "");
game.addEffect(effect, source);
controller.moveCards(sourceCard, Zone.BATTLEFIELD, source, game);
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
permanent.flip(game); // not complete correct because it should enter the battlefield flipped
}
return true;
}
return false;
}
@Override
public HomuraReturnFlippedSourceEffect copy() {
return new HomuraReturnFlippedSourceEffect(this);
}
}
class HomurasEssence2 extends Token {
HomurasEssence2() {
super("Homura's Essence", "");
addSuperType(SuperType.LEGENDARY);
cardType.add(CardType.ENCHANTMENT);
color.setRed(true);
// Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
FilterCreaturePermanent filter = new FilterCreaturePermanent();
Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(2, 2, Duration.WhileOnBattlefield, filter, false));
Effect effect = new GainAbilityControlledEffect(FlyingAbility.getInstance(), Duration.WhileOnBattlefield, filter);
effect.setText("and have flying");
ability.addEffect(effect);
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 0, Duration.EndOfTurn), new ManaCostsImpl("{R}"));
effect = new GainAbilityControlledEffect(gainedAbility, Duration.WhileOnBattlefield, filter);
effect.setText("and \"{R}: This creature gets +1/+0 until end of turn.\"");
ability.addEffect(effect);
this.addAbility(ability);
}
}