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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package mage.cards.d;
import mage.ObjectColor;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.common.continuous.BoostAllEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
*
* @author brikr
*/
public class DralnusCrusade extends CardImpl {
public DralnusCrusade(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{B}{R}");
// Goblin creatures get +1/+1.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 1, Duration.WhileOnBattlefield, StaticFilters.FILTER_PERMANENT_CREATURE_GOBLINS, false)));
// All Goblins are black and are Zombies in addition to their other creature types.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DralnusCrusadeEffect()));
}
public DralnusCrusade(final DralnusCrusade card) {
super(card);
}
@Override
public DralnusCrusade copy() {
return new DralnusCrusade(this);
}
}
class DralnusCrusadeEffect extends ContinuousEffectImpl {
public DralnusCrusadeEffect() {
super(Duration.WhileOnBattlefield, Outcome.Neutral);
staticText = "All Goblins are black and are Zombies in addition to their other creature types";
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
for (Permanent permanent : game.getState().getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE_GOBLINS, source.getControllerId(), source.getSourceId(), game)) {
switch (layer) {
case TypeChangingEffects_4:
if (!permanent.hasSubtype("Zombie", game)) {
permanent.getSubtype(game).add("Zombie");
}
break;
case ColorChangingEffects_5:
permanent.getColor(game).setColor(ObjectColor.BLACK);
break;
}
}
return true;
}
public DralnusCrusadeEffect(final DralnusCrusadeEffect effect) {
super(effect);
}
@Override
public DralnusCrusadeEffect copy() {
return new DralnusCrusadeEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.TypeChangingEffects_4 || layer == Layer.ColorChangingEffects_5;
}
}