/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.cards.s; import java.util.UUID; import mage.constants.CardType; import mage.constants.Outcome; import mage.MageInt; import mage.abilities.Ability; import mage.abilities.common.LeavesBattlefieldTriggeredAbility; import mage.abilities.effects.OneShotEffect; import mage.abilities.keyword.EvokeAbility; import mage.cards.CardImpl; import mage.cards.CardSetInfo; import mage.constants.Zone; import mage.game.Game; import mage.game.permanent.Permanent; import mage.players.Player; import mage.target.common.TargetOpponent; /** * * @author LevelX2 */ public class Slithermuse extends CardImpl { public Slithermuse(UUID ownerId, CardSetInfo setInfo) { super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{U}{U}"); this.subtype.add("Elemental"); this.power = new MageInt(3); this.toughness = new MageInt(3); // When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. this.addAbility(new LeavesBattlefieldTriggeredAbility(new SlithermuseEffect(), false)); // Evoke {3}{U} this.addAbility(new EvokeAbility(this, "{3}{U}")); } public Slithermuse(final Slithermuse card) { super(card); } @Override public Slithermuse copy() { return new Slithermuse(this); } } /** * FAQ * You choose an opponent when the ability resolves. Once you determine how many * more cards than you that player has, that number is locked in as the amount * you'll draw. * */ class SlithermuseEffect extends OneShotEffect { public SlithermuseEffect() { super(Outcome.Benefit); this.staticText = "choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference"; } public SlithermuseEffect(final SlithermuseEffect effect) { super(effect); } @Override public SlithermuseEffect copy() { return new SlithermuseEffect(this); } @Override public boolean apply(Game game, Ability source) { Player player = game.getPlayer(source.getControllerId()); Permanent permanent = (Permanent)game.getLastKnownInformation(source.getSourceId(), Zone.BATTLEFIELD); if (player != null && permanent != null) { TargetOpponent target = new TargetOpponent(); target.setNotTarget(true); if (player.choose(this.outcome, target, source.getSourceId(), game)) { Player chosenPlayer = game.getPlayer(target.getFirstTarget()); if (chosenPlayer != null) { game.informPlayers(permanent.getName() + ": " + player.getLogName() + " has chosen " + chosenPlayer.getLogName()); int diff = chosenPlayer.getHand().size() - player.getHand().size(); if (diff > 0) { player.drawCards(diff, game); } return true; } } } return false; } }