/* * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of BetaSteward_at_googlemail.com. */ package mage.abilities.condition.common; import java.util.UUID; import mage.abilities.Ability; import mage.constants.ComparisonType; import mage.abilities.condition.Condition; import mage.constants.TargetController; import mage.game.Game; import mage.players.Player; import mage.util.CardUtil; /** * Cards in controller hand condition. This condition can decorate other * conditions as well as be used standalone. * * @author LevelX */ public class CardsInHandCondition implements Condition { private Condition condition; private ComparisonType type; private int count; private TargetController targetController; public CardsInHandCondition() { this(ComparisonType.EQUAL_TO, 0); } public CardsInHandCondition(ComparisonType type, int count) { this(type, count, null); } public CardsInHandCondition(ComparisonType type, int count, Condition conditionToDecorate) { this(type, count, conditionToDecorate, TargetController.YOU); } public CardsInHandCondition(ComparisonType type, int count, Condition conditionToDecorate, TargetController targetController) { this.type = type; this.count = count; this.condition = conditionToDecorate; this.targetController = targetController; } @Override public boolean apply(Game game, Ability source) { boolean conditionApplies = false; Player controller = game.getPlayer(source.getControllerId()); if (controller != null) { switch (targetController) { case YOU: conditionApplies = ComparisonType.compare(game.getPlayer(source.getControllerId()).getHand().size(), type, count); break; case ACTIVE: Player player = game.getPlayer(game.getActivePlayerId()); if (player != null) { conditionApplies = ComparisonType.compare(player.getHand().size(), type, count); } break; case ANY: boolean conflict = false; for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) { player = game.getPlayer(playerId); if (player != null) { if (!ComparisonType.compare(player.getHand().size(), type, this.count)) { conflict = true; break; } } } conditionApplies = !conflict; break; default: throw new UnsupportedOperationException("Value of TargetController not supported for this class."); } //If a decorated condition exists, check it as well and apply them together. if (this.condition != null) { conditionApplies = conditionApplies && this.condition.apply(game, source); } } return conditionApplies; } @Override public String toString() { int workCount = count; StringBuilder sb = new StringBuilder("if "); switch (targetController) { case YOU: sb.append(" you have"); break; case ANY: sb.append(" each player has"); break; } switch (this.type) { case FEWER_THAN: sb.append(" less or equal than "); workCount++; break; case MORE_THAN: sb.append(" more than "); break; case EQUAL_TO: sb.append(" exactly "); break; } if (count == 0) { sb.append("no"); } else { sb.append(CardUtil.numberToText(workCount)); } sb.append(" cards in hand"); return sb.toString(); } }