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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.condition.common.NoSpellsWereCastLastTurnCondition;
import mage.abilities.condition.common.TransformedCondition;
import mage.abilities.decorator.ConditionalContinuousEffect;
import mage.abilities.decorator.ConditionalTriggeredAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.CardsInControllerHandCount;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.TransformSourceEffect;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.abilities.keyword.TransformAbility;
import mage.cards.w.WerewolfOfAncientHunger;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
/**
*
* @author fireshoes
*/
public class SageOfAncientLore extends CardImpl {
public SageOfAncientLore(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{G}");
this.subtype.add("Human");
this.subtype.add("Shaman");
this.subtype.add("Werewolf");
this.power = new MageInt(0);
this.toughness = new MageInt(0);
this.transformable = true;
this.secondSideCardClazz = WerewolfOfAncientHunger.class;
// Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.
DynamicValue xValue= new CardsInControllerHandCount();
this.addAbility(new SimpleStaticAbility(Zone.ALL,
new ConditionalContinuousEffect(new SetPowerToughnessSourceEffect(xValue, Duration.EndOfGame),
new TransformedCondition(true), "{this}'s power and toughness are each equal to the total number of cards in your hand")));
// When Sage of Ancient Lore enters the battlefield, draw a card.
this.addAbility(new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(1), false));
// At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
this.addAbility(new TransformAbility());
TriggeredAbility ability = new BeginningOfUpkeepTriggeredAbility(new TransformSourceEffect(true), TargetController.ANY, false);
this.addAbility(new ConditionalTriggeredAbility(ability, NoSpellsWereCastLastTurnCondition.instance, TransformAbility.NO_SPELLS_TRANSFORM_RULE));
}
public SageOfAncientLore(final SageOfAncientLore card) {
super(card);
}
@Override
public SageOfAncientLore copy() {
return new SageOfAncientLore(this);
}
}